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Tank Battles

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Programming Languages: Java

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2007-07-05 cvs -d:pserver:anonymous@tankbattles.cvs.sourceforge.net:/cvsroot/tankbattles login

cvs -z3 -d:pserver:anonymous@tankbattles.cvs.sourceforge.net:/cvsroot/tankbattles co -P modulename

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  • Tank Battles

    perick committed patchset 23 of module TankBattles to the Tank Battles CVS repository, changing 9 files.

    2007-07-05 15:36:00 UTC by perick

  • Followup: RE: Project Features

    Erick, Hi it's Doug from the jME forums. I'm want to help contribute to this project, I've submitted a feature request about the scripting framework which I want to help out with.

    2007-07-05 12:19:31 UTC by dougnukem

  • Scripting framework for Tank Battles

    A scripting framework should be developed, to allow users to develop TankControllers as well as missions through various available JSR 223 scripting languages. We can leverage the existing script framework work that's been done to integrate jME with the JSR223 script engines. http://eventhorizongames.com/wiki/doku.php?id=articles:jmonkey_engine_scripting From Erick's forum post...

    2007-07-05 12:17:41 UTC by dougnukem

  • Comment: Events system

    This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).

    2007-07-05 02:20:18 UTC by sf-robot

  • Tank Battles

    perick committed patchset 22 of module TankBattles to the Tank Battles CVS repository, changing 22 files.

    2007-07-03 17:03:28 UTC by perick

  • Project Features

    Starting a discussion to follow that found on the jME forum. We'll be deciding features for the long run a nd also next release of Tank Battles. Features already proposed: 1 - The can carry multiple guns, each one has some features and weight; 2 - The API will be similar to robocode, in which the player can only use the implemented methods to interfere in simulation/scene graph 3 -...

    2007-07-03 15:15:44 UTC by perick

  • Gun system

    Visuals and simulation of the tanks guns. Bullet hits are events that have to be sent to the target tank.

    2007-06-20 13:53:58 UTC by perick

  • Comment: Events system

    Refactoring some Node code and organizing the collision detecting. Thread control went to another feature request.

    2007-06-20 13:51:43 UTC by perick

  • Threads control

    Thread management for distributing ticks between the tank threads and also organizing a queue of worker threads for each tank events.

    2007-06-20 13:49:52 UTC by perick

  • Comment: Radar system

    Finished. Need a refactoring for reusing event objects, but that'll go to another feature request.

    2007-06-20 13:46:50 UTC by perick

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