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yuranet committed revision 25 to the Rescue! Max SVN repository, changing 1 files.
2008-12-19 19:35:04 UTC by yuranet
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yuranet committed revision 24 to the Rescue! Max SVN repository, changing 2 files.
2008-12-19 18:02:36 UTC by yuranet
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yuranet committed revision 23 to the Rescue! Max SVN repository, changing 3 files.
2008-12-19 17:33:09 UTC by yuranet
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yuranet committed revision 22 to the Rescue! Max SVN repository, changing 1 files.
2008-12-19 03:57:42 UTC by yuranet
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yuranet committed revision 21 to the Rescue! Max SVN repository, changing 6 files.
2008-12-19 03:01:50 UTC by yuranet
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yuranet committed revision 20 to the Rescue! Max SVN repository, changing 4 files.
2008-12-18 21:11:42 UTC by yuranet
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yuranet committed revision 19 to the Rescue! Max SVN repository, changing 8 files.
2008-12-18 20:10:13 UTC by yuranet
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yuranet committed revision 18 to the Rescue! Max SVN repository, changing 7 files.
2008-12-17 19:58:57 UTC by yuranet
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Ships should be able to turn at their fastest rate (i.e., the same as when they are sitting still) during warp. The warp drive should also be modified so that the energy usage is proportional to the actual speed of the ship, not to the warp factor.
I also forgot to mention the energy and torpedoes of two more ships:
Starbase: ~18000, max 45
Enterprise: 9999, 18
The Starbases are nu.
2008-10-08 02:25:59 UTC by nobody
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You could do with the shields like Tom Spreen did: link the shield to the ship's energy. Whenever the shield was struck, the energy went down. The shield power should remain at maximum for as long as there is a certain amount of energy above the minimum. Once the energy gets down to the minimum, say 2000 for example, the shield power will start to go down when it is hit. The shield power shou.
2008-10-08 02:01:12 UTC by nobody