QuickShader is a program that allows you to write and test shaders without creating your own rendering engine. Using this tool you can quickly create many shaders based effects (i.e. phong lighting/shading, normal mapping, parallax occlusion mapping, pn-triangles and many more) that are used in modern games and simulations. Unfortunately program is restricted to shaders only, single pass pipelined effects. Effects based on postprocessing, blending and other techniques are currently unavailable (are planned for future releases).

Features

  • shader editor
  • GLSL 4.0
  • physics
  • forward rendering
  • custom uniforms
  • multitexturing
  • bloom
  • cube mapping

Project Samples

Project Activity

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License

GNU General Public License version 3.0 (GPLv3)

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