02/03/2013, 0.0.35, nbatfai
- qcsss
- The selection of the state vector of reality is supplemented by a "well-known reality filter".
- Added tballx and tbally data members to the state vector. This version has eliminated
the behavior that is shown in http://youtu.be/Ng_RAeMQmSo
01/05/2013, 0.0.34, nbatfai
- Soccer zombies
- As you can see from 238 in the video http://youtu.be/LuaJp6XWcpI, the 111-th client agent can see a corner
kick, but the server cannot (that is this corner kick don't actually exist).
See also http://youtu.be/phpnJmOirEA
01/05/2013, 0.0.33, nbatfai
- Soccer zombies
- "A déjà vu is usually a glitch in the"* Quantum Consciousness Soccer Simulator
The imagination log file repeats the 158-th time moment five times, is it a bug? The situation in question
is shown in video: http://youtu.be/l104FqaxAm0
*: "A déjà vu is usually a glitch in the Matrix", http://www.imdb.com/title/tt0133093/quotes?qt0324240
01/01/2012, 0.0.32, nbatfai
- Soccer zombies
- Testing a formal implementation of throwing-in the ball, http://youtu.be/qoX6P_fqiYg
- Testing goal-scoring, goal-kicking, corner-kicking and a formal throwing-in together, http://youtu.be/wJKoQ-xh03I
- qcssp
- The label "repeated playing" indicates repeated playing the soccer match.
12/31/2012, 0.0.31, nbatfai
- Soccer zombies
- Testing goal-scoring, goal-kicking and corner-kicking together, http://youtu.be/LZMHxm9pv_w
12/31/2012, 0.0.30, nbatfai
- Soccer zombies
- The corner-kicking is tested, http://youtu.be/4hgz3JKc0UM
12/28/2012, 0.0.29, nbatfai
- Soccer zombies
- Testing Goal-scoring, http://youtu.be/MBq9ZSqhKR0
- The goal-kicking is tested, http://youtu.be/06xWwQiGQiY
12/26/2012, 0.0.28, nbatfai
- The "different reality bug" is fixed but the solution uses a magic number.
12/24/2012, 0.0.27, nbatfai
- Soccer zombies
- The counting of the goals was buggy on the client (agent) side.
- Imagination can differ from reality, but it is a software bug... see http://youtu.be/phpnJmOirEA (different reality bug)
12/22/2012, 0.0.26, nbatfai
- Soccer zombies
- The goal-scoring is tested
- Players can do goal kicks (it is untested, buggy).
- Players can do corner kicks (it is untested, buggy).
- Introduced ball states:
select_player_making_corner_kick,
to_corner_kick,
corner_kick,
to_top_corner_kick_of_the_guest_team,
to_top_corner_kick_of_the_home_team,
to_bottom_corner_kick_of_the_guest_team,
to_bottom_corner_kick_of_the_home_team,
to_goal_kick_of_the_home_team,
to_goal_kick_of_the_guest_team,
select_player_making_goal_kick,
to_goal_kick,
goal_kick
- Eliminated ball states:
goal_kick_of_the_guest_team,
goal_kick_of_the_home_team,
top_corner_kick_of_the_guest_team,
top_corner_kick_of_the_home_team,
bottom_corner_kick_of_the_guest_team,
bottom_corner_kick_of_the_home_team,
12/15/2012, 0.0.25, nbatfai
- Players can score goals.
12/14/2012, 0.0.24, nbatfai
- 0.0.23: "to produce a continuous play of simulation if
the agents think the same thing about next simulation step..." and this version
really can do it :) here is the proof: http://youtu.be/dcR2eWdyg38
12/11/2012, 0.0.23, nbatfai
- qcsss: the communication code is refactored: to produce a continuous play of simulation if
the agents think the same thing about next simulation step...
12/09/2012, 0.0.22, nbatfai
- qcsss/qcssp: state vectors are functionally divided two parts, the control slots
and the simulation slots.
12/07/2012, 0.0.21, nbatfai
- qcsss: improved the synchronisation between the reality server and agents.
12/05/2012, 0.0.19.1, nbatfai
- Improved UI
12/02/2012, 0.0.19, nbatfai
- It also allows playing of agents' imagination (mgntn) log files.
(http://youtu.be/yY4W5NRrsY8)
11/28/2012, 0.0.18, nbatfai
- The Soccer Zombies are passing, http://youtu.be/ZRKX_Z196Pc
11/28/2012, 0.0.17, nbatfai
- The version numbers are the same as QCSS (https://sourceforge.net/projects/qcss/files/for_arXiv_1211.2719/)
- Added showing the ball state
11/27/2012, 0.0.1-0.0.2, nbatfai
- Initial