Xna Complete 3D Engine Using Deferred Shading
Features
- Forward Rendering e Deferred Rendering
- Artificial Inteligence (PathFinding, NN, GA, Agents Abstraction, Steering Behaviors, much more)
- 3D and 2D Sound
- Physics Integrated (Bepu and JigLibX)
- Dynamic Water and Ocean
- BumpMaps, SpecularMaps,Glow Maps and Paralax Mapping
- Dynamic Reflection and Refraction
- Dynamic Lights (Spot, Point and Directional)
- Vegetation (Real Modeled Trees and billboards)
- Terrain with HeightMaps
- Dynamic Shadow (Shadow Mapping)
- Deferred with Antialiasing (PostEffect)
- Post Effects: ToonShading, Blur, Noise, Wiggle, Circular Glow,DOF,Bloom, Radial Blur, Negative, Black and White, SSAO, Color Correction, Gama Correction , Fog, much more
- Extensible Particle System
- Transparency (with Deferred Shading, extra Forward pass)
- EnvironmentMapping
- Skybox and Dynamic SkyDome
- Billboards (Gpu Spherical and Cylindrical)
- Animated Billboards
- Video Player Embebbed
- Hardware Instancing
- Trigger System
- Message System
- Picking
- Input Control System
- Resource Management System
- Cameras (First Person, Quake like, Third Person, Static, Follow Path, Interpolators ...)
- Integrated Animation (XnaAnimation, altered to fit on Deferred Render)
- Profilling System
- Screen Control
- Integrated with 3DS Max with a Exporter Plugin
- MORE ...
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