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samweaver added the super_game.exe file.
2009-02-18 22:03:22 UTC by samweaver
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samweaver created the Super Game!!! file release.
2009-02-18 21:52:56 UTC by samweaver
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samweaver created the Super game file package.
2009-02-18 21:52:42 UTC by samweaver
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Hi,
I have tested the first level many times and I think there is a problem with the counter of lives.In fact ,the lives increase suddenly, from 3 to 15 for instance.And while with the score 32 I had 9 lives,in another try with the score 46 I had 3 lives, without losing any life of course.In another try I had 15 lives with the score 6.I attach 3 screen shots in a zipped folder so that you...
2009-02-05 13:27:52 UTC by pwlina86
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One more thing,I noticed that in the first level there is a specific spot,a specific obstacle through which,the player cannot pass.I'm attaching a screen shot so that you can see what I mean.
Thank you.
2008-12-19 11:33:31 UTC by pwlina86
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Hi,
From the second level and the next ones, the player "eats" something and the monsters become inactive for a while,they don't kill him.The thing is that there is no warning when they become active again ,and I think it would be good if it did so.
I hope you understood what I meant.
Thanks,Pwlina.
2008-12-19 11:15:45 UTC by pwlina86
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What i'm writing for is not really a bug,it's more like a discovery!!So, I think it is very important to mention that the game after level 1 totally changes and looks exactly like the original pacman.In fact,the bugs that I mentioned before do not exist in the next levels,only in level 1.To tell the truth,it looks like it consists of two completely different games.
Thank you.I hope you'll...
2008-12-08 22:37:27 UTC by pwlina86
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Hi,
I have noticed that in level 1 the monsters do not always chase the player.If the player stays at the starting point or if he stays at one spot far from the monsters they don't chase him and the game goes on like this.
Thank you.
2008-12-08 22:18:06 UTC by pwlina86
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I pressed button P in order to pause the game for a while.Well,it did pause but only for 6 seconds.I had to press P again to pause it for other 6 seconds.So,I think that it would be useful if the game supported a pause function!
Well that's it
Thank you,Pwlina.
2008-12-07 21:12:24 UTC by pwlina86
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I noticed that in the first level,when the monsters touch the player the game doesn't pause at all,it seems like nothing happened and he keeps playing normally.Of course the number of lives is written at the top of the window but I think that there should be a more vivd sign.
Thank you.
2008-12-07 21:07:20 UTC by pwlina86