Donate Share

Developer's Image Library

Code

Programming Languages: C, Python, Delphi/Kylix, Fortran, C#, C++

License: GNU Library or Lesser General Public License (LGPL)

Repositories

browse code, statistics, last commit on 2009-12-07 svn co https://openil.svn.sourceforge.net/svnroot/openil openil

browse code, statistics cvs -d:pserver:anonymous@openil.cvs.sourceforge.net:/cvsroot/openil login

cvs -z3 -d:pserver:anonymous@openil.cvs.sourceforge.net:/cvsroot/openil co -P modulename

Show:

What's happening?

  • Followup: RE: c++ libdevil on mac

    Hi, could you please provide a minimal (like 10 lines of code) example that fails? It seems that you might miss some includes. Regards, Matej.

    2010-01-01 21:44:39 UTC by bubla

  • Followup: RE: c++ libdevil on mac

    thank* you ;)

    2009-12-30 02:22:47 UTC by vitinho

  • c++ libdevil on mac

    the current version of libdevil (installed using darwinports on a mac) doesn't include IL.framework which I need to compile a game. where can I find it? I tried to compile from the source provided in the libdevil's website and all I got are errors... I compiled the game on linux flawlessly. thanks you if it helps. here's the errors I receive not having the il.framework: g++ -Wall...

    2009-12-30 02:21:50 UTC by vitinho

  • Followup: RE: SDL (SDL_surface importing pixel data)

    Hello, I can't tell you much about SDL since I don't work with it.However, we have a ILUT SDL example that could interest you (it is supposed to be in the 'examples' section of the .tar.gz distribution of DevIL) Although the DevIL stuff seems to be a little bit broken to me ATM, the SDL one is the more robust of them... Regards, Matej.

    2009-12-13 19:46:04 UTC by bubla

  • Followup: RE: SDL (SDL_surface importing pixel data)

    Ups, forgot. Maybe there something with the data value? int memory_needed = w * h * 3 * sizeof(unsigned char); ILubyte * data = (ILubyte *)malloc(memory_needed);.

    2009-12-09 17:14:42 UTC by neutonm

  • SDL (SDL_surface importing pixel data)

    Hi, I was wondering, it is possible to load pixel data from image and make a sdl surface from it? (result.png works fine, but SDL bmp have only w, h and black background) ilCopyPixels(0, 0, 0,w, h, 1, IL_RGB, IL_UNSIGNED_BYTE, data); ilSetPixels(0, 0, 0, w, h, 1, IL_RGB, IL_UNSIGNED_BYTE, data); /* and dump them to the disc... */ ilSaveImage("result.png");.

    2009-12-09 17:03:04 UTC by neutonm

  • Developer's Image Library

    bubla committed revision 1669 to the Developer's Image Library SVN repository, changing 57 files.

    2009-12-07 14:06:33 UTC by bubla

  • Comment: Build on mingw 64bit vista

    This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).

    2009-12-05 02:20:16 UTC by sf-robot

  • PATCH: DevIL CVE-2009-3994 DICOM image processing flaw

    Stefan Cornelius of Secunia Research found an insufficient input sanitation in the way DevIL image library used to process Digital Imaging and Communications in Medicine (DICOM) images. If a remote attacker could trick a local user to process a specially-crafted DICOM image in an application, using the DevIL image processing library, it could lead to stack-based buffer overflow and denial...

    2009-12-04 12:05:19 UTC by jwrdegoede

  • Saving images from raw data...

    Hi , I have an image class that I am trying to get to work with file i/o using DevIL. While I can successfully read raw data into my pixel buffer, I can't seem to be able to get the reverse right :( Here's a snippet that achieves input (this works) ... bool isOK = ilLoadImage(inFile.c_str()); if(isOK){ ILubyte *fileData = ilGetData(); int w =...

    2009-11-22 15:02:31 UTC by shek

Our Numbers