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OpenDungeons

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Programming Languages: C++

License: GNU General Public License (GPL)

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browse code, statistics cvs -d:pserver:anonymous@opendungeons.cvs.sourceforge.net:/cvsroot/opendungeons login

cvs -z3 -d:pserver:anonymous@opendungeons.cvs.sourceforge.net:/cvsroot/opendungeons co -P modulename

browse code, statistics git://opendungeons.git.sourceforge.net/gitroot/opendungeons/opendungeons (read-only)

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  • OpenDungeons

    andrewbuck40 added bod-soutar to the OpenDungeons project.

    2009-09-20 13:19:00 UTC by andrewbuck40

  • OpenDungeons

    andrewbuck40 changed the public information on the OpenDungeons project.

    2009-09-02 22:58:18 UTC by andrewbuck40

  • OpenDungeons

    andrewbuck40 added xapantu to the OpenDungeons project.

    2009-09-02 01:10:44 UTC by andrewbuck40

  • Draw brush cursor closer to the ground to improve accuracy.

    Currently the brush cursor appears a significant distance from the ground level making it hard to judge its position accurately unless the camera view is looking straight down. If the brush could be modified to touch the ground it would solve this problem.

    2009-07-12 08:36:05 UTC by bobless

  • Improve legibility of the in-game console/terminal

    Suggestions would be: a) Apply a gamma shade to the display when the console is open to maintain visibility of the game but improve visibility of text. b) Apply a opaque shade to the display when the console is open, e.g.- black. This would block visibility of the game obviously.

    2009-07-12 08:32:47 UTC by bobless

  • Comment: Client connect command throws a runtime error.

    This appears to be inconsistent. The first couple of times I ran the command it crashed the client. The third time worked. The fourth time crashed again. If I can narrow it down I'll add more detail here.

    2009-07-12 08:16:27 UTC by bobless

  • Terminal 'connect' command does not resolve to localhost.

    OS: Windows XP SP3 OpenDungeon build: Release 0.3.4 The instructions at http://andrewbuck.homelinux.org/wiki/Game_controls#In_game_console state that the 'connect' command will resolve to using localhost if an argument that is not an IP address is specified. This is not the case. Using 'connect h' (being the example given on the above wiki page) results in a 'Connection failed' error...

    2009-07-12 08:09:23 UTC by bobless

  • Terminal 'disconnect' command does not stop the server.

    OS: Windows XP SP3 OpenDungeon build: Release 0.3.4 The instructions at http://andrewbuck.homelinux.org/wiki/Game_controls#In_game_console state the terminal 'disconnect' command will stop the server. It doesn't. The server keeps running and no errors or other messages are displayed.

    2009-07-12 08:01:26 UTC by bobless

  • Client connect command throws a runtime error.

    OS: Windows XP SP3 OpenDungeon build: Release 0.3.4 Followed instructions at http://andrewbuck.homelinux.org/wiki/Game_controls#In_game_console to start the server and client. 1. Run MapEditor.exe and start a server. 2. Run a second instance of MapEditor.exe and entered the command 'connect 192.168.0.4'. 3. Client immediately crashed with a runtime error. Screenshot and Ogre.log...

    2009-07-12 07:56:00 UTC by bobless

  • MapEditor.exe spelling mistake: maaximum

    OS: Windows XP SP3 OpenDungeon build: Release 0.3.4 Start MapEditor. Enter terminal (F12). Type 'help'. Spelling mistake under 'fps' section: maaximum.

    2009-07-12 07:18:41 UTC by bobless

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