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I would like to see the following script functionality:
1. MoveDataFile
2. MoveDataFolder [Recurse]
3. DeleteDataFile
4. DeleteDataFolder [Recurse]
5. Execute
Execute would run an external file eg a .bat file or .cmd file etc. This would be useful for creating omods of some texture replacer fixes that are available...
2009-02-14 22:20:14 UTC by niche99
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Using add archive when creating an OMOD will not ask you which of the same file you want to use, if more than one copy is present in the list.
Example:
data/textures/aaa.dds is already present on the list, and you use add archive to add another copy of data/textures/aaa.dds then create your omod.
OBMM will proceed as normal, and seemingly neither copy of the file in question will be...
2008-02-13 22:46:09 UTC by guznoboste
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Another way of doing this would be to add function to the scripts that lets you specify the dates for the files you want ... In my case that would do it just great.
2008-02-04 09:49:06 UTC by leus
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I think that the separation already done between Data and Plugin sections should be more profound.
I have to split large mods (more than 20Mb) in two parts, one for the Data files and the other for plugins only. I do that to avoid re-extraction of Data and is an easy way to allow quick reconfiguration. But it would be great if that was done automatically.
And add maybe a menu...
2008-02-04 09:48:05 UTC by leus
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It would be great if when you pack some files in a OMOD they will be created with the files you gave then upon install. That would help to attain better Wrye Bash compatibility.
2008-02-04 09:43:37 UTC by leus
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Pursuant to the discussion in the thread on the official forums, requesting the following additional operators for OBMM script to reduce nesting:
and
or
elseif (as opposed to Else=> nested second If)
OBMM scripts can get very ugly/difficult due to the necessity to nest in order to make complex condition checks. Even though OBMM script is the 'simplest' scripting language of the...
2008-01-24 16:10:33 UTC by motub
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It takes far too long to unhide an omod in the Switcher if your list of omods is long, because the omods are listed in the Switcher in some unknowable order, mixed in with unhidden omods.
I would request that:
1. The switcher list hidden omods in a group, separate from unhidden omods (and secondarily that when you hide or unhide an omod, it would "jump" from one group to the other); and...
2008-01-24 16:00:49 UTC by motub
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The description for the obmm script function group "DontInstallPlugin" is incomplete.
2008-01-16 08:23:58 UTC by dboune
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Functions added in all scripting languages for access to all omod data realistic.
This will be included in the next release candidate submitted to Timeslip.
2008-01-13 03:30:11 UTC by dboune
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Make it possible to access mod information from within a script.
For instance, the Author's name, email, and website.
2008-01-13 03:27:53 UTC by dboune