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This is looking very promising. I'm more of an Irrlicht fellow, but I'd be very interested in having a poke at your Ogre solution, with a view to contributing.
2008-03-06 13:16:12 UTC by rogerborg
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It's probably not terribly difficult. I'd guess it's under a week or two worth of work, the most difficult part is rebuilding the UI system to use OGL instead of D3D, or to use Ogre's layer.
2008-01-31 05:15:27 UTC by ghermann
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How easy do you think it would be to make a linux client for your nettrek version? I know Ogre3d has linux support, I may try and take a look at trying it myself but I thought I'd ask the developers if this would be fairly simple or is there a windows dependency that would prove to be a nasty surprise?.
2008-01-24 18:37:45 UTC by ravalox
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If you're having issues running 0.3, due to 'video mode not supported' errors, please delete the ogre.cfg file. I will make sure this doesn't make it in to future releases. Thanks.
2006-01-18 19:49:38 UTC by ghermann
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Anonymous committed patchset 1 of module CVSROOT to the NetrekNG CVS repository, changing 11 files.
2005-12-28 17:10:36 UTC by nobody
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Welcome to Open Discussion.
2005-12-28 16:09:39 UTC by nobody
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Welcome to Developers.
2005-12-28 16:09:39 UTC by nobody
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Welcome to Help.
2005-12-28 16:09:39 UTC by nobody
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ghermann registered the NetrekNG project.
2005-12-28 16:09:38 UTC by ghermann