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This is very interesting. I hope you can work with the author and get this resolved. As it stands now, Nestopia is an inferior emulator just because of this bug, despite having great features.
2009-11-14 00:13:42 UTC by nobody
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OKAY I am a moron. Apparently I downloaded the wrong thing from http://www.zophar.net/nes.html or something. Yeeeaaaahh... Uh... So you can ignore previous post, if this forum is even alive anymore.
2009-11-08 19:48:13 UTC by moxious
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So, uh... I feel like a complete idiot... :P
But, anyway, since so far the emulators I've used come with a nice .exe I can simply go clickyclicky and all's fine. But, um. How, exactly, do I USE this emulator, to, you know, emulate?
I'm not very... computer-literate. Halp?.
2009-11-08 19:41:04 UTC by moxious
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When Machine -> Region is set to AUTO, PAL (european) games are played at 60 fps (should be 50 fps).
2009-10-28 18:18:14 UTC by nobody
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When Machine -> Region is set to AUTO, PAL (european) games are played at 60 fps (should be 50 fps).
2009-10-28 17:53:06 UTC by nobody
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When Arkanoid II is fired up in Nestopia 1.40, the logo and half the screen are replaced by nothing but "o" characters. When the game is started, the playfield appears, but Doh does not appear in the first level as he should. And sometimes on this level, when hitting the space reserved for where Doh should be with the ball, the player dies instantly. Thus, the game has been rendered...
2009-10-05 21:52:32 UTC by nobody
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"Adjust pitch" in the Sound options doesn't apply to DPCM channel.
2009-07-23 13:04:18 UTC by nobody
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In Contra on Nestopia 1.40, movie records badly - it is random. Playing movie is good, but recording is bad. On version 1.39 everything works fine.
2009-07-08 14:12:50 UTC by nobody
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Set Nestopia to the Simplified Chinese mode, click "Help", "About", "Homepage", but the homepage will be wrongly displayed as "http://http//nestopia.sourceforge.net" in Internet Explorer, leading to the homepage can't be visited. When I used other language packages of Nestopia, it didn't occur.
2009-03-30 01:54:39 UTC by nobody
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I spent months debugging the Nestopia code to understand it better, and I finally found the cause of the sluggish controls.
In NstInpPad.cpp, in function Pad::Poll(), there's a divisor 0x10000 that causes gamepad polling to only occur every 65536 NES CPU cycles. (I'm not sure why this is present -- possibly in some attempt to match real behavior of a NES?) Anyway, removing the divisor, and/or...
2009-01-15 15:18:07 UTC by nobody