The idea is to open an audio plugin (VST/AU) and be able to morph between plugins stated (programs) without re-loading the program in the plugin (this causes clicks and freezes on some plugins)

To load a plugin just rename your Morf.dll or Morf.vst(mac) to MoRf_[PLUGIN_NAME].dll, where [PLUGIN_NAME] should be the name of the plugin that should be hosted. For example for Synth.dll on windows the file name would be MoRf_Synth1.dll
There is an option that causes Morf to be a effect plugin instead of MoRf_ use MoRf_FX_[PLUGIN_NAME] (but this has little effect on some hosts i'm afraid).

The manual is simple:
- right click on the numbered slot to save the state of the plugin and the time and MIDI note for that slot (you can exclude what gets saved with the right click by clicking on the logo)\
- left click on the numbered slot to re-call the state.
- to manually initiate a timed morph process left click on the led below the slot button.

Features

  • VST
  • JUCE
  • C++
  • Wrapper

Project Samples

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Additional Project Details

Operating Systems

Mac, Windows

Programming Language

C++

Registered

2013-05-16