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Oh, and the bitmap font works. It's just the truetype fonts that don't.
2009-11-11 22:50:33 UTC by damonius
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Thanks for the replies. I'm using the Silver Crescent font, which, coincidentally, I made. It could have to do with my operating system -- i'm using Windows 7, but this problem hasn't happened earlier when using Windows 7. It could have to do with an update to the OS, though.
2009-11-11 22:38:58 UTC by damonius
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Oops the silver crescent url is http://tinyurl.com/yknz9kp.
2009-11-10 00:37:04 UTC by ghoti_20
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Nothing has changed related to fonts that i'm aware of. MudMaster doesn't really do anything special with fonts - it just tells the built in GDI which font to use when drawing the display.
Which specific font are you using and seeing this. I'll try to experiment with it to see what is going on. It really looks like the top left corner turn character is missing completely. They seem to work...
2009-11-10 00:34:34 UTC by ghoti_20
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has anything changed in the way truetype fonts are displayed? i've narrowed this down to a font issue, not a game issue, and considering the font hasn't changed, i am thinking it's the way the client handles the font.
example: http://i37.tinypic.com/205vytd.png
see how the roads are all screwy? it's because the curve piece that goes up and to the right is not being displayed.
using...
2009-11-08 06:00:29 UTC by damonius
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One great tool for editing mm2k6 script is the free open source Notepad++. With it you can add user defined rules for syntax highlighting. Below is a sample which you can manually paste into the userDefineLang.xml file that comes with Notepad++. Paste it between
the <NotepadPlus> and </NotepadPlus> tags. Then you will be able to set the language to mmscript via the Language...
2009-11-04 18:01:44 UTC by ghoti_20
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A default database is now provided with MudMaster 2k6, When using database script commands like /sqlquery or /sqlexecute MudMaster will use mm2k6Arrays.mdb if no database info is provided. The SampleDatabaseScript.mm script is also provided as an example of some uses for the database commands.
Here is that script...
2009-10-18 15:15:10 UTC by ghoti_20
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Oops! The call to clear the array elements started with too low a row number and the clearing was being skipped. Starts with the first row in v$.2.3.
2009-10-14 15:43:50 UTC by ghoti_20
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Whether the regexmatch has a match or not using it should clear the RegexSubMatches array but this isn't happening. Even with a match only the new matched elements are updated leaving the old matches intact.
2009-10-14 15:42:21 UTC by ghoti_20
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This has been corrected and will be included in the next release.
2009-10-14 15:33:07 UTC by ghoti_20