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Manifold mesh processing


Mesh and point cloud processing tools

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A suite of tools for processing and analyzing meshes and point clouds. 1) Ensuring that meshes are manifold, ie, "nice" 2) Simple smoothing/noise reduction 3) Bare-bones point cloud to mesh and robust normals for point clouds 4) Mesh simplification 5) Curvature calculation on meshes 6) Local shape descriptors on meshes

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  • Clean up of VTK meshes (produces manifold meshes)
  • Normals from point clouds
  • Curvature calculation on meshes
  • Local shape descriptors on meshes
  • Polymender (produce a manifold mesh from triangle soup)

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Intended Audience


User Interface

OpenGL, Win32 (MS Windows), FLTK, Carbon (Mac OS X)

Programming Language



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