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torren committed revision 1150 to the MekWars SVN repository, changing 1 files.
2009-12-22 23:08:19 UTC by torren
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billypinhead committed revision 1149 to the MekWars SVN repository, changing 8 files.
2009-12-17 14:50:09 UTC by billypinhead
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billypinhead committed revision 1148 to the MekWars SVN repository, changing 1 files.
2009-12-16 14:13:57 UTC by billypinhead
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I wasn't sure if this goes into the request or bug tracker.
Most of the "Singleplayer" options like assigning an empty planet to a new faction or using an attack that adds points to an empty planet without a fight seam to rely on that "None" faction/option for planets.
I wasn't able to get that working for the DB version and would like to ask for that to be implimented.
2009-12-16 12:53:40 UTC by haazral
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billypinhead committed revision 1147 to the MekWars SVN repository, changing 1 files.
2009-12-13 05:23:27 UTC by billypinhead
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Currently, the Create Random Army tab in MM pulls from all availible units in the MM client within the selected time period chosen by the user. Being able to tie this in to the build tables generated by Server Operators would be a handy function, if possible.
2009-12-11 19:26:30 UTC by sldf_gunslinger
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Latest SVN, compiled less than a week ago, customize mech options do not work now. Cannot change ammo loadouts, dump ammo, or enable/disable autoeject from the customize unit dialog.
Enabling/Disabling autoeject works from the right click menu on the units still though.
2009-12-09 08:09:47 UTC by padraig_tseng
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The MW Client uses the mwconfig.bak (if one exists) instead of the .txt one.
I'm not sure if that happens to other files or the server version as well.
2009-12-07 15:14:55 UTC by haazral
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Tracker went down and service doesnt check again till server is restarted.
A command would be nice to allow @'s to restart the tracker service.
Thx to spork for this suggestion:
http://www.mekwars.org/forum/viewtopic.php?p=28730#28730.
2009-12-06 18:24:32 UTC by motokonguyi
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We currently have 'factories' to produce units (Mech, Aero, etc). For the purpose of advanced parts repair, could an entity similar to a 'factory' be created to produce a specific part/crit and then assigned to a specific planet via the Planet Editor?
For Example:
When generating a planet, I can assign a Mech factory to it, as well as a factory that produces ER Large Laser parts/crits...
2009-12-05 04:52:30 UTC by sldf_gunslinger