Home / imp_city / r006
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readme.txt 2015-03-03 1.4 kB
jewelhunt-code-67-trunk.zip 2015-03-03 5.8 MB
impcity_r006.7z 2015-03-03 8.9 MB
Totals: 3 Items   14.7 MB 0
Imp City
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Imp City is a proof of concept prototype, inspired by the old Dungeon Keeper game. It's about building an underground fortress and keeping the monster-inhabitants happy.

In this prototype, you can:

You can order the imps to excavate new areas by clicking wall blocks.

You can declare a square as suitable for monster lairs by clicking the "bed" icon in the lower bar, and then clicking the square. A square can be home to several monsters.

You can revert from "change to lair" to "excavate" by pressing the right mouse button.

The "food" icon works like the "bed" icon, just that it converts floor squares to farmland. Edible mushrooms will grow on the farmland. Larger areas of farmland are more efficient.

There are three imps in the demo, waiting for your command. As long as their is enough space for lairs, new monsters will enter the dungeon randomly through the tunnel portal. Since r005, there have been some bigger internal changes, due to the transition of a proof of concept protoype to the beginning of a real game, so even if it looks simple, the code might have more bugs than the former releases.

You can save the game state by pressing "s", and load it again by pressing "l". There is only one saved game supported at the moment. The game data will be saved to the installation folder.

Project site:
http://sourceforge.net/projects/jewelhunt/
Source: readme.txt, updated 2015-03-03