a collection of small and medium-sized simulation programs that I made explicitely for dydactic and/or documentation purposes. Browse the files, don't click on widnload because there are multiple zips!! All are related to rigidbody dynamics used to make vehicle simulators in the simplest way. Other types of programs may figure too: Snake or Tetris in C for showing the C programming style opted for the other, more specific programs.
Possibly this is a link for supplying material to some Wiki articles related to videogames and gamep-physics.
- Snake3D using SDL for graphics: it does all the 3D rendering of the final "images" inernally, with all the procedure (it is simple, only wireframe and points) implemented in the program in a clear way.
- Snake3D with OpenGL graphics to render the scnenario.
- lot more things
- A converter program that converts DXF files created with AutoCAD, Misfit Model 3D or similar CAD / 3D-model-edior programs , into a simple vertex-list and triaglular-face-list since this last in very easy to import in games or programs of any type, and it's also the natural representation of a polyhedron of any kind.
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