Version 0.7.0 - 21 December, 2017
This is the final release of Hale - I did not finish all I intended for this release, but there are still a number of substantial improvements:
Added Java 8 support - the game now runs with anything Java 6 and up as of this writing.
The entire UI now uses a much nicer unified theme.
Improved Quickbar abilities - now everything is organized for players in an automatic way.
Characters can now be one of four new races - Dracona, Furfoot, Merling, and Trollkin.
Two new roles - Monk and Spell Sword to choose from.
Support a 2x resolution scaling option for high resolution monitors.
The character sheet now shows additional and more accurate information.
Tweaks, balancing, and fixes to many abilities and scripts.
Version 0.6.5 - 19 August, 2014
Newly created parties can now be used in Pale Pass 2 and 3. They will be leveled up and given appropriate equipment for the campaign.
Improved item information shown in hover over
Lowered combat priority of opening doors and containers
New option to disable automatic view scrolling in combat
Fixed several bugs with trading and dropping items
Quest and text cleanup
Version 0.6.4 - 19 January, 2014
Improved party movement mode
Many UI enhancements to subwindows, especially the character sheet
Minimap is smaller, more readable, and now allows quick scrolling
AI improvements in targeting and spell selection
Fixes for issues with many abilities
Revamped War Wizard specialization
Fixed several types of errors that occurred while saving and loading
Version 0.6.3 - 25 July, 2013
Balance and fixes for several Warrior abilities
Fixed several combat exploits
Cleanup of stat and role descriptions
Fixed some errors that occurred when saving / loading
Various minor fixes
Version 0.6.2 - 17 January, 2013
Fixed many abilities (especially Rogue abilities)
Improved Minimap
Enhanced message log now shows more consistent and detailed information
Rebalanced some spells
Cleanup and polish on campaign text and encounters
Version 0.6.1 - 11 December, 2012
Fixed campaign bugs, including issues with final boss fight
Balancing and fixing for many abilities
Improved monster AI
Fixed several inventory related bugs
Version 0.6.0 - 2 November, 2012
Major code rewrite - almost all assets are now stored as JSON
Added randomly generated magical loot
Added many new recipes
Improved user interface feedback in many areas
Dozens of bug fixes and balance tweaks
Version 0.5.1 - 26 June, 2012
Fixed issues with combat flow and the end of combat
Added button to reset to default options
Other interface fixes and improvements
Improved balance and description of some abilities and spells
Version 0.5.0 - 11 June, 2012
Pale Pass chapter 3 has been added. This completes the Pale Pass campaign
Rebalanced many abilities, enhanced graphical effects for others
User interface enhancements and fixes, including bindable hotkeys
Save Game format fixes
Improvements to the updater
Fixed many issues with content from Pale Pass 1 and 2
Version 0.4.1 - 25 April, 2012
Added button to sort inventory
Enhanced enemy AI which will make use of a wider range of spells and abilities
Improved organization and balance of ability trees and ability progression; added a few new abilities
Improved campaign balance and fixed several minor Campaign issues
Various minor fixes
Version 0.4.0 - 18 April, 2012
Hale now includes a built in update function, which checks for updates and allows easy installation
Pale Pass continues with chapter 2
Lots of new customization options for characters in appearance and abilities
Specializations have been added, enabling further customization of your characters at mid to high levels
Major user interface improvements: item crafting and enchantment improvements, support for drag and drop
Many bug fixes and performance improvements, including a new more efficient text based save file format
Version 0.3.0 - 20 January, 2012
An entirely new Campaign, Pale Pass has been developed
Dozens of new spells and abilities have been added
Improved terrain graphics and new tilesets
Movement, attacks, camera scrolling, etc are all smoothly animated
Many user interface improvements
Tons of other improvements and bug fixes
Version 0.2.4 - 19 September, 2011
This will be the last version in the 0.2.x series unless there are major bugs reported
Added background images for the title screen and loading screens
Added a cutscene intro for the Test Campaign
Implemented JSON support for datafiles
Version 0.2.3 - 14 September, 2011
Many interface improvements, new icons, improved tooltips, etc
Several methods of breaking the Tutorial have been fixed
New interior floor tiles
Added many new spell scrolls
Loading screens are now shown when loading a campaign or saved game
Version 0.2.2 - 11 September, 2011
Fixed issue with mouseover not always displaying correct description in character builder
Fixed crash in new area dialog in campaign editor due to tilesets not working in zip package
Fixed Features and Terrain mode not working due to tilesets issue above
The tutorial should be much harder to break now
Version 0.2.1 - 10 September, 2011
Added buttons to view Ability trees at any time in the "Abilities" tab of the Character Window
Fixed bug causing trap to spring twice in the Tutorial, killing your character
This version is compatible with Java 6 and later versions
Version 0.2.0 - 9 September, 2011
This version brings many improvements across all areas of the project:
A new unified Abilities system, replacing the old Spells and Talents systems
Much improved and simplified scripting support
A revamped interface providing a better look and feel and potential for user configuration
Lots of improved graphics in the portraits and spell effects
Many hundreds of bug fixes in the code and the campaign content
Version 0.1.1 - 25 May 2011
Various bug fixes
Version 0.1.0 - 17 May 2011
Initial Release