Programming Languages: Pascal, C
License: zlib/libpng License
browse code,
statistics,
last commit on 2012-05-23
svn co https://glfw.svn.sourceforge.net/svnroot/glfw glfw
browse code,
statistics,
last commit on 2012-05-24
git clone git://glfw.git.sourceforge.net/gitroot/glfw/glfw (read-only)
Hi All, Not to worry... just realised I was making a rookie mistake!
2012-05-27 07:40:10 PDT by ljdavison
HI All, I am attempting to make a dll for my own use that uses GLFW. I can successfully open a window, but it is always blank... I am currently just trying to clear the screen to red to check that it works. The same code works if I just put it in a normal project. So I am guessing that it has something to do with the fact that I am attempting to use GLFW from within another dll - and...
2012-05-27 05:16:06 PDT by ljdavison
elmindreda pushed 5 commit(s) to refs/heads/master in the glfw Git repository of the GLFW project.
2012-05-24 02:41:01 PDT by elmindreda
Merged. Thank you!
2012-05-23 14:33:16 PDT by elmindreda
elmindreda committed revision 1557 to the GLFW SVN repository, changing 2 files.
2012-05-23 14:15:22 PDT by elmindreda
Something I found in the Apple docs: https://developer.apple.com/library/mac/documentation/Cocoa/Reference/ApplicationKit/Classes/NSEvent_Class/Reference/Reference.html#//apple_ref/occ/clm/NSEvent/mouseLocation Look at the mouseLocation method in NSEvent, which is a sibling of NSWindow's mouseLocationOutsideOfEventStream method except its return is global rather than relative to a window.
2012-05-22 20:31:43 PDT by shurcool
I've created a new patch/issue for this newly discovered problem, see 3528964.
2012-05-22 20:20:27 PDT by shurcool
Here are some more details on the situation. Assume a full screen window at the resolution 1280x800 for the following discussion. It could also be a smaller GLFW window on a desktop of 1280x800 resolution, the only difference would be the origin would be located in middle and there'd be negative X/Y mouse position values. GLFW currently uses the standard where mouse cursor positions are...
2012-05-22 20:16:36 PDT by shurcool
This issue was partly described (and offered a fix) in another similar issue 3528844. I will copy and paste the relevant description from there: ------------------- The axis inversion *should* indeed be done as Y = Height - 1 - Y; instead of the current Y = Height - Y; However, the reason it seemed to generate correct results thus far has to do with a flaw in how OS X's mouse...
2012-05-22 19:54:18 PDT by shurcool
I thought the problem with display lists, my mistake I apologize.
2012-05-22 13:24:27 PDT by flashhell