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I'm getting the same thing on the PC version.
Log file info:
)
Traceback (most recent call last):
File "GameEngine.pyo", line 355, in run
File "GameEngine.pyo", line 347, in main
File "View.pyo", line 183, in render
File "Menu.pyo", line 207, in render
File "Font.pyo", line 179, in render
File "Font.pyo", line 155, in _renderString
File...
2009-11-14 05:05:59 UTC by xlxMAVERICxlx
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I get this error too!!
2009-10-29 20:03:02 UTC by caribba
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Here's the console log
29/10/09 10:50:01 [0x0-0xeb0eb].org.pythonmac.unspecified.FretsonFire[2377] Traceback (most recent call last):
29/10/09 10:50:01 [0x0-0xeb0eb].org.pythonmac.unspecified.FretsonFire[2377] File "/Applications/Frets on Fire v1.3.110.app/Contents/Resources/__boot__.py", line 158, in
29/10/09 10:50:01 [0x0-0xeb0eb].org.pythonmac.unspecified.FretsonFire[2377]...
2009-10-29 13:56:25 UTC by nobody
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It says:
"Frets on Fire Error
An unexpected error has occurred during execution of the main script
ValueError: Unknown typestr".
2009-10-29 09:33:10 UTC by nobody
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(Frets of Fire 1.3.110, Mac OS 10.4.11)
Opening the Frets on Fire v1.3.110.app doesn't do anything for me.
Here's some info from the FretsOnFire.bin.crash.log file:
Date/Time: 2009-10-04 11:02:38.003 -0400
OS Version: 10.4.11 (Build 8S2167)
Report Version: 4
Command: FretsOnFire.bin
Path: ~/Desktop/Frets on Fire v1.3.110.app/Contents/MacOS/FretsOnFire.bin
Parent...
2009-10-04 16:48:53 UTC by viewer07
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In the FAQ, it states that the PS2 whammy bar doesn't get reported.
In Vista64, using a logic3 PS2 to PS3/PC usb adapter, the whammy bar is reported as the Y-axis on the left analog stick.
Once you are able to use vibrato in FOF, the GH2 controller will work fine.
JBV^_^.
2009-10-01 22:02:14 UTC by jackbassv
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I'm using the GH2 controller with a Logic3 PS2 to PS3/PC adapter on Vista64. Not only does it work, even the whammy bar would work if it was implemented on FOF (it's detected as the Y-axis of the left analog stick).
You just plug it in and set up the keys.
JBV^_^.
2009-10-01 21:50:37 UTC by jackbassv
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FoF 1.3.110 for Linux overrides international.ttf when using a non-ASCII font (asciiOnly = false), and displays a (python's?) system font instead (systemFont = True). (Data.py, lines 72-73)
This patch simply removes "systemFont = not asciiOnly" and uses the default ("systemFont = False") so systemFont is never used and international.ttf is used instead (lines 64-69 handle that).
2009-09-15 21:04:06 UTC by cousteau
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I'm running snow leopard and using version 1.311... of the game (latest version).
when trying to load it immediately requests to terminate.
here's the error log:
<code>9/12/09 8:15:11 AM GrowlHelperApp[344] *** __NSAutoreleaseNoPool(): Object 0x379350 of class NSConcreteMapTableValueEnumerator autoreleased with no pool in place - just leaking
9/12/09 8:15:13 AM GrowlHelperApp[344]...
2009-09-12 05:24:08 UTC by rockyray
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the following patch should fix it:
Index: src/Song.py
===================================================================
--- src/Song.py (Revision 182)
+++ src/Song.py (Arbeitskopie)
@@ -28,7 +28,7 @@
import re
import shutil
import Config
-import sha
+import hashlib
import binascii
import Cerealizer
import urllib.
2009-09-07 21:56:01 UTC by nobody