full-blown GTA 3 -SA clone. Done in Game Maker. The game implements relistically the possibility to get in various vehicles and go around, jump (also on houses and ramps). This is a sort of reference that shows to also to the geenral public (so not only C/C++ programming nerds) how such a thing is made: vehicles on hilly terrain, obstacles, and collision with them... environment with optimised viewdistance and day/night cycle (so I mean atmosphere).
Features
- pretty relistic vehicle physics: based on single rigid-body dynamics
- colorful environment to let player try all sorts of stunts with vehicles
- Day/ night cycle with continuous change of color and illumination, to create urban, typical European city atmosphere.
- buildings and vehicles positions are randomly generated each time the program is started, so if you don't find stunt structures to support your needs, just restart and see
- keys "8" and "9" allow to redure / increase view-distance to allow best fluidity of gameplay.
License
BSD LicenseFollow Freedom3D_GM
Other Useful Business Software
Gen AI apps are built with MongoDB Atlas
MongoDB Atlas provides built-in vector search and a flexible document model so developers can build, scale, and run gen AI apps without stitching together multiple databases. From LLM integration to semantic search, Atlas simplifies your AI architecture—and it’s free to get started.
Rate This Project
Login To Rate This Project
User Reviews
Be the first to post a review of Freedom3D_GM !