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DeSmuME

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Programming Languages: C++

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2009-11-09 svn co https://desmume.svn.sourceforge.net/svnroot/desmume desmume

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  • Comment: quick press of A button cause screen flickering in game

    During the intro, if you quick press A button to get text to appear instantly instead of appearing by letter, the top screen will flicker and image is affected (see right image at the point of quick press and left image when all text has appeared). If you let the text appear by itself, no flickering or image glitch. Tested on clean r3042 with frameskip 0 @fps60. In other games, you can quick...

    2009-11-10 02:39:13 UTC by pokefan999

  • /DELAYLOAD:wpcap.dll ignored warning compiling r3042

    This appeared after the change to WIFI_COM and removing wpcap.dll from the DELAYLOAD doesn't seem to affect games.

    2009-11-10 02:16:19 UTC by pokefan999

  • Comment: --num-cores=x seems worse

    tested on a clean r3042 (not my changed r3042) for Yoshi using auto frameskip (easy to verify because it runs < 60fps). core=1, fps low 30s-40 core=2, fps 40s (diff ~10-12fps) auto detection, fps 40s It seems normal and logical to me.

    2009-11-10 00:21:32 UTC by pokefan999

  • Comment: LoneWolfDS (wont load at all)

    indeed fat support is broken in this game and I contacted the author to see if he would give me some info for a fix but havent heard back yet.

    2009-11-09 22:55:52 UTC by zeromus

  • Comment: --num-cores=x seems worse

    if --num-cores=2 has ANY affect on a dualcore system, then I want to know, since something is wrong. --num-cores=2 should simply change a 2 to a 2 as the autodetection already knew there was two cores.

    2009-11-09 18:46:04 UTC by zeromus

  • Comment: --num-cores=x seems worse

    tested on r3042 and core=1 has lower fps than core=2 while core=2 has same or better fps than auto detection - fixed.

    2009-11-09 15:29:33 UTC by pokefan999

  • DeSmuME

    zeromus committed revision 3043 to the DeSmuME SVN repository, changing 1 files.

    2009-11-09 07:58:58 UTC by zeromus

  • DeSmuME

    zeromus committed revision 3042 to the DeSmuME SVN repository, changing 1 files.

    2009-11-09 07:32:33 UTC by zeromus

  • Comment: r2985 - sound regression

    Thanks. You can ignore my sound report since it is always based on auto frameskip (sound is affected at 60fps) which you do not recommend. I can finally closed this issue.

    2009-11-09 01:18:28 UTC by pokefan999

  • Comment: r2985 - sound regression

    Thanks, those examples are helpful. They seem to point to the problem being synchronizer artifacts from running at an unstable framerate. Possibly they are happening because you are using auto frameskip, which we do not recommend using because it is not very good right now. I would try using "frameskip=9" (or a lower number if you still get ok framerates with it) and "limit framerate=on" and see...

    2009-11-08 23:57:15 UTC by nitsuja

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