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I click create and comes back with SDLNet_TCP_Open: couldn't connect to remote host.
This happens no matter which server I try. Any suggestions?.
2009-07-24 20:22:51 UTC by linuxvaio
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Forgive me but i was perhaps was thinking a web client might be of interest to a number of people, the game sounds simple enough that it might be possible to have this run in a web browser.
I've not played the game myself but i can imagine it might be quite.
2009-07-01 17:54:53 UTC by nobody
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There is a new DarkWorld server up, but it is inside the anonymous network "I2P". I2P is a free anonymizing network, and quite fast for a fully anonymous network (it allows - even encourages - Bittorrent).
Anyway, to get access to I2P, you need to download the I2P-program (a "router"), you'll find it on:
http://www.i2p2.de/
Once you get I2P up and running, you can...
2009-05-08 00:08:51 UTC by stefanmohl
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Prevent crashes: Just an update you can prevent the client crashing by putting the compatibility to: "Windows 98 / ME" and disable "visual themes".
Using this 3 of us no longer get any program crashes :)
2009-04-15 03:19:20 UTC by prmadmaxpr
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Hi,
For those that care, a server you can play on /join : server.valdegames.com.
2009-04-15 00:10:58 UTC by prmadmaxpr
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weef committed patchset 191 of module server to the Darkworld CVS repository, changing 1 files.
2007-12-08 06:49:30 UTC by weef
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When attacking an enemy planet with no ships all attacking ships are destoyed.
Example: 20 carriers + 8 exterminators destroyed at a planet with no enemy ships.
2007-12-07 12:23:36 UTC by nobody
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After attacking a colonised planet with enemy ships in orbit, on the rare occasion the number of enemy ships remain even though they are destroyed however the metal count is correct.
2007-12-07 12:19:55 UTC by nobody
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weef committed patchset 143 of module client to the Darkworld CVS repository, changing 2 files.
2007-11-16 02:25:30 UTC by weef
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weef committed patchset 190 of module server to the Darkworld CVS repository, changing 1 files.
2007-11-14 01:24:37 UTC by weef