AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome!

Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies:
_ C++11
_ wxWidgets 2.9 (will be 3.0 when it will be released)
_ openGL
_ pluma framework (a fixed version located on bitbucket)

The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort.

Current development is located on https://bitbucket.org/bmorel/autorealm . Howerver, older repositories are still here in case someone would like to consult them, and to allow easy access to algorithms they might contain.

Features

  • plug-in based
  • vector-based drawing software

Project Samples

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License

GNU General Public License version 2.0 (GPLv2), GNU Library or Lesser General Public License version 3.0 (LGPLv3)

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Additional Project Details

Operating Systems

Windows

Languages

French, English, German, Japanese

Intended Audience

End Users/Desktop

User Interface

wxWidgets

Programming Language

C++, Delphi/Kylix

Related Categories

C++ Role-Playing Games (RPG), C++ Vector Graphics Software, C++ Drawing Software, Delphi/Kylix Role-Playing Games (RPG), Delphi/Kylix Vector Graphics Software, Delphi/Kylix Drawing Software

Registered

2001-03-08