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in a number of places the things are called in the global namespace which on some compilers are limited to the std namespace. These should have a "using namespace std;"
GCC (incorrectly) puts them in the global namespace as well, but it's not considered a big enough problem to fix.
attached is a patch to fix the files which this can cause an error on.
2009-11-14 09:49:36 UTC by nobody
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jaspervdj committed revision 928 to the Annchienta SVN repository, changing 2 files.
2009-10-29 11:58:03 UTC by jaspervdj
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jaspervdj committed revision 927 to the Annchienta SVN repository, changing 2 files.
2009-10-28 15:44:00 UTC by jaspervdj
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jaspervdj committed revision 926 to the Annchienta SVN repository, changing 1 files.
2009-10-26 19:26:54 UTC by jaspervdj
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qubodup committed revision 925 to the Annchienta SVN repository, changing 16 files.
2009-10-16 14:27:24 UTC by qubodup
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qubodup committed revision 924 to the Annchienta SVN repository, changing 1 files.
2009-10-11 11:10:30 UTC by qubodup
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qubodup committed revision 923 to the Annchienta SVN repository, changing 1 files.
2009-10-11 01:55:15 UTC by qubodup
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qubodup committed revision 922 to the Annchienta SVN repository, changing 1 files.
2009-10-11 01:33:04 UTC by qubodup
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qubodup committed revision 921 to the Annchienta SVN repository, changing 4 files.
2009-10-11 01:23:05 UTC by qubodup
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When I'm in battle and want to stop target selection for my spell or attack, then the next character (or enemy's) turn will be next. Is this intended? I would think that the player is supposed to have the chance to select another action for the character he was targeting with before.
2009-10-11 00:30:34 UTC by nobody