Adventure Revisited is my attempt at creating a lightweight but HIGHLY ACCURATE open-source and platform independent version of the classic Atari game Adventure.
So what is Adventure Revisited? Is it an emulator? A simulator? A port?
This may be the first instance of some sort of bizarre hybrid. As mentioned above, I used a dissassembled and annotated version of the original game's source code as a reference in creating this software. Certain pieces of the code could be considered "emulation" - for example, the player/missile collision detection is, in a way, emulating that particular part of the original hardware. I also kept all the game data in the same format as the original source where practical to ensure the most accuracy possible.
- Optional joystick support (you can also use the keyboard). The "Atari 2600" USB joystick is recommended. ThinkGeek currently sells them here: http://www.thinkgeek.com/product/1b4c/?srp=5
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