hi,
if I derive a class from wxGLCanvas sand ceWindow I
can't see anything.
I add this Window to the SceneGraph with
AddDeviceWindow.
I also see the Clearcolor, so I think OGL works fine with
that thing, but I can't see any Meshes I create.
For example look in CVS ZFXC-Engine/tools/wxSG
Merci
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are you calling ceRenderDevice::GetCurrentDeviceCaps() and
ceRenderDevice::SetupAPI() after adding the window?
Can you change the clear color at runtime and see the change
(does SwapBuffers() work)?
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are you calling ceRenderDevice::GetCurrentDeviceCaps() and
ceRenderDevice::SetupAPI()
Yes I do. I also set the clear color with an random value on
update and I see a fast colorfull change, so OGL is running.