Do you know if it possible to realize the following scheme with VirtualGL ?
The scheme describes the following use case :
An application located on a platform P1 (which has no 3D hardware acceleration support but communicates with other applications through inter-process communications (IPC)) calls OpenGL commands redirected to a remote X server on a P2 platform which has a good 3D hardware acceleration. The 3D rendering is displayed in this P2 platform.
This use case could take advantages of the communication inter-processus with a remote 3D acceleration on another platform. The display could be done on the platform P2 or P1 via the VirtualGL client/server feature.
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Do you know if it possible to realize the following scheme with VirtualGL ?
The scheme describes the following use case :
An application located on a platform P1 (which has no 3D hardware acceleration support but communicates with other applications through inter-process communications (IPC)) calls OpenGL commands redirected to a remote X server on a P2 platform which has a good 3D hardware acceleration. The 3D rendering is displayed in this P2 platform.
This use case could take advantages of the communication inter-processus with a remote 3D acceleration on another platform. The display could be done on the platform P2 or P1 via the VirtualGL client/server feature.