From: Alexander W. <ale...@gm...> - 2013-12-13 10:20:55
|
Hello! Yesterday I upgraded Qt to version 5.2.0 and rebuilded Stellarium - now font rendering is ugly and losted some chars. Branch lp:~stellarium/stellarium/text-use-opengl-buffer has similar troubles. :( -- WBW, Alex |
From: Reaves, T. <tr...@si...> - 2013-12-13 12:46:38
|
Mac does not have this font issue - it does have other issues. On Fri, Dec 13, 2013 at 5:20 AM, Alexander Wolf <ale...@gm...>wrote: > Hello! > > Yesterday I upgraded Qt to version 5.2.0 and rebuilded Stellarium - now > font rendering is ugly and losted some chars. Branch > lp:~stellarium/stellarium/text-use-opengl-buffer has similar troubles. > > :( > > > -- > WBW, Alex > > > > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics > Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > |
From: Barry G. <bar...@ho...> - 2013-12-13 20:37:57
|
I downloaded the windows/mingw version and tried a compile of 6396 the compile worked OK but it does not run can't find Qt platforms "windows" I had this trouble before but other than adding to the environment variables I have yet to work out what needs to be done. Barry > To: ste...@li... > From: ale...@gm... > Date: Fri, 13 Dec 2013 17:20:32 +0700 > Subject: [Stellarium-pubdevel] Qt 5.2 & Fonts > > Hello! > > Yesterday I upgraded Qt to version 5.2.0 and rebuilded Stellarium - now > font rendering is ugly and losted some chars. Branch > lp:~stellarium/stellarium/text-use-opengl-buffer has similar troubles. > > :( > > > -- > WBW, Alex > > > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel |
From: Barry G. <bar...@ho...> - 2013-12-14 00:00:56
|
Further to last This compile is in windows 7 I recompiled in debug mode and the program ran OK Recompiled again after setting back to Release. This time the program loaded but failed when Loaded plugin "TimeZoneConfiguration" . QWidget::repaint: Recursive repaint detected QPainter::begin: A paint device can only be painted by one painter at a time. QPainter::setRenderHint: Painter must be active to set rendering hints QPainter::setRenderHint: Painter must be active to set rendering hints QPainter::worldTransform: Painter not active QPainter::setWorldTransform: Painter not active QPainter::setOpacity: Painter not active QPainter::setWorldTransform: Painter not active QPainter::setOpacity: Painter not active QPainter::beginNativePainting: Painter not active I have now compiled in XP successfully without any of the problems of Win 7 I have not seen any difference between a compile on 5.2.0 as against 5.1.0 Barry From: bar...@ho... To: ste...@li... Date: Sat, 14 Dec 2013 07:37:50 +1100 Subject: Re: [Stellarium-pubdevel] Qt 5.2 & Fonts I downloaded the windows/mingw version and tried a compile of 6396 the compile worked OK but it does not run can't find Qt platforms "windows" I had this trouble before but other than adding to the environment variables I have yet to work out what needs to be done. Barry > To: ste...@li... > From: ale...@gm... > Date: Fri, 13 Dec 2013 17:20:32 +0700 > Subject: [Stellarium-pubdevel] Qt 5.2 & Fonts > > Hello! > > Yesterday I upgraded Qt to version 5.2.0 and rebuilded Stellarium - now > font rendering is ugly and losted some chars. Branch > lp:~stellarium/stellarium/text-use-opengl-buffer has similar troubles. > > :( > > > -- > WBW, Alex > > > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel ------------------------------------------------------------------------------ Rapidly troubleshoot problems before they affect your business. Most IT organizations don't have a clear picture of how application performance affects their revenue. With AppDynamics, you get 100% visibility into your Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics Pro! http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk _______________________________________________ Stellarium-pubdevel mailing list Ste...@li... https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel |
From: Georg Z. <geo...@un...> - 2013-12-19 00:01:14
|
Dear all, I tried 5.2-win-(ANGLE)-MSVC2010 with MSVC2010-express on my Atom netbook. I get an NMAKE error U1077 (Exit code 0x2). Not sure: CMakeCache says MSVC2010 redist files not found, installing this package fails as it says there is already a newer versiona installed (why does MS let me download an older?). Is this a problem? Or do I have to set some tool paths for MSVC? CMake configures all compiler tools with full path, so this seems OK. Also setting path to cl.exe in PATH does not help. Does anybody build with Qt-MSVC, not MinGW? Success stories? Does an upgrade to MSVC2012-express (and new Qt download) help? TNX, G. On Sa, 14.12.2013, 01:00, Barry Gerdes wrote: > Further to last This compile is in windows 7 > I recompiled in debug mode and the program ran OK > Recompiled again after setting back to Release. This time the program > loaded but failed when > Loaded plugin "TimeZoneConfiguration" . > QWidget::repaint: Recursive repaint detected > QPainter::begin: A paint device can only be painted by one painter at a > time. > QPainter::setRenderHint: Painter must be active to set rendering hints > QPainter::setRenderHint: Painter must be active to set rendering hints > QPainter::worldTransform: Painter not active > QPainter::setWorldTransform: Painter not active > QPainter::setOpacity: Painter not active > QPainter::setWorldTransform: Painter not active > QPainter::setOpacity: Painter not active > QPainter::beginNativePainting: Painter not active > > I have now compiled in XP successfully without any of the problems of Win > 7 > > I have not seen any difference between a compile on 5.2.0 as against 5.1.0 > > Barry > > > > > From: bar...@ho... > To: ste...@li... > Date: Sat, 14 Dec 2013 07:37:50 +1100 > Subject: Re: [Stellarium-pubdevel] Qt 5.2 & Fonts > > > > > I downloaded the windows/mingw version and tried a compile of 6396 > the compile worked OK but it does not run > can't find Qt platforms "windows" > I had this trouble before but other than adding to the environment > variables I have yet to work out what needs to be done. > > Barry > >> To: ste...@li... >> From: ale...@gm... >> Date: Fri, 13 Dec 2013 17:20:32 +0700 >> Subject: [Stellarium-pubdevel] Qt 5.2 & Fonts >> >> Hello! >> >> Yesterday I upgraded Qt to version 5.2.0 and rebuilded Stellarium - now >> font rendering is ugly and losted some chars. Branch >> lp:~stellarium/stellarium/text-use-opengl-buffer has similar troubles. >> >> :( >> >> >> -- >> WBW, Alex >> >> >> ------------------------------------------------------------------------------ >> Rapidly troubleshoot problems before they affect your business. Most IT >> organizations don't have a clear picture of how application performance >> affects their revenue. With AppDynamics, you get 100% visibility into >> your >> Java,.NET, & PHP application. Start your 15-day FREE TRIAL of >> AppDynamics Pro! >> http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk >> _______________________________________________ >> Stellarium-pubdevel mailing list >> Ste...@li... >> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > > > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics > Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > |
From: Alexander W. <ale...@gm...> - 2013-12-21 15:30:58
|
Hi all! 2013/12/19 Georg Zotti <geo...@un...> > I tried 5.2-win-(ANGLE)-MSVC2010 with MSVC2010-express on my Atom netbook. > I get an NMAKE error U1077 (Exit code 0x2). > > Not sure: CMakeCache says MSVC2010 redist files not found, installing this > package fails as it says there is already a newer versiona installed (why > does MS let me download an older?). Is this a problem? > Or do I have to set some tool paths for MSVC? CMake configures all > compiler tools with full path, so this seems OK. Also setting path to > cl.exe in PATH does not help. > On cmake.org people say that for building "cmake-based" source code you need VC Express *and* Platform SDK. For our project - Qt + MSVC + Platform SDK. > Does anybody build with Qt-MSVC, not MinGW? Success stories? Does an > upgrade to MSVC2012-express (and new Qt download) help? > I'll try it today :-/ -- With best regards, Alexander |
From: Georg Z. <geo...@un...> - 2013-12-21 15:42:10
|
Ah thanks! I'll try, hopefully tomorrow! G. On Sa, 21.12.2013, 16:30, Alexander Wolf wrote: > Hi all! > > 2013/12/19 Georg Zotti <geo...@un...> > >> I tried 5.2-win-(ANGLE)-MSVC2010 with MSVC2010-express on my Atom >> netbook. >> I get an NMAKE error U1077 (Exit code 0x2). >> >> Not sure: CMakeCache says MSVC2010 redist files not found, installing >> this >> package fails as it says there is already a newer versiona installed >> (why >> does MS let me download an older?). Is this a problem? >> Or do I have to set some tool paths for MSVC? CMake configures all >> compiler tools with full path, so this seems OK. Also setting path to >> cl.exe in PATH does not help. >> > > On cmake.org people say that for building "cmake-based" source code you > need VC Express *and* Platform SDK. For our project - Qt + MSVC + Platform > SDK. > > > >> Does anybody build with Qt-MSVC, not MinGW? Success stories? Does an >> upgrade to MSVC2012-express (and new Qt download) help? >> > > I'll try it today :-/ > > -- > With best regards, Alexander > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics > Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk_______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > |
From: Alexander W. <ale...@gm...> - 2013-12-21 18:01:50
|
Hi! Well, my current build environment includes: 1) Qt 5.2.0 (MSVC2012, MSVC2012_64, MSVC2012_64_OpenGL) 2) Microsoft Visual Studio 2012 Professional 3) Qt plugin for Visual Studio 4) Cmake plugin for Visual Studio Now I can success configure Stellarium for MSVC2012 x64 and get solution for MSVC2012_64_OpenGL. Building is not successfully - I have strange troubles with CLI Error D8021 (/Wsing-promo) - http://msdn.microsoft.com/en-us/library/kfk5bs0s.aspx -- With best regards, Alexander |
From: Georg Z. <geo...@un...> - 2013-12-22 09:51:06
|
OK, I added the SDK, updated cmake, but I have still the 3 lines with U1077, and now I discovered (don't remember it this was there previously) also the line with the D8021 error (/Wsign-promo) listed as first error. I tried to build from QtCreator with MSVC2010/express, SDK7.1. The MOC runs, but the first cpp compilation stops. :-( G. On Sa, 21.12.2013, 19:01, Alexander Wolf wrote: > Hi! > > Well, my current build environment includes: > 1) Qt 5.2.0 (MSVC2012, MSVC2012_64, MSVC2012_64_OpenGL) > 2) Microsoft Visual Studio 2012 Professional > 3) Qt plugin for Visual Studio > 4) Cmake plugin for Visual Studio > > Now I can success configure Stellarium for MSVC2012 x64 and get solution > for MSVC2012_64_OpenGL. Building is not successfully - I have strange > troubles with CLI Error D8021 (/Wsing-promo) - > http://msdn.microsoft.com/en-us/library/kfk5bs0s.aspx > > -- > With best regards, Alexander > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics > Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk_______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > |
From: Georg Z. <geo...@un...> - 2013-12-22 11:33:12
|
Alright, it's a problem in our main CMakeLists.txt config: this seems to be configured for and usable with gcc, exclusively. All the extra flags defined in line 96ff (-Wall (ok, --> /Wall, but this activates tons of messages) -Wsign-promo -mno-ms-bitfields -fexceptions -fident -mthreads) do not work with (i.e., are ignored by) the MSVC cl.exe. For a test, I deleted the -Wsign-promo switch from CMakeLists.txt. The compilation creates apparently tons of errors by ignoring the -mno-ms-bitfields, and then many more on missing copy constructors etc. I guess MSVC was never used? That means we need Qt5.2/Win32/ANGLE/MinGW, built from sources? Another solution may be to cross-compile a Mesa software renderer for the weak hardware, described here: http://qt-project.org/wiki/Cross-compiling-Mesa-for-Windows This opengl32.dll could be made an optional library for the installation package. I currently have no usable Linux PC. Any volunteers? G. On So, 22.12.2013, 10:50, Georg Zotti wrote: > OK, I added the SDK, updated cmake, but I have still the 3 lines with > U1077, and now I discovered (don't remember it this was there previously) > also the line with the D8021 error (/Wsign-promo) listed as first error. I > tried to build from QtCreator with MSVC2010/express, SDK7.1. The MOC runs, > but the first cpp compilation stops. :-( > > G. > > > On Sa, 21.12.2013, 19:01, Alexander Wolf wrote: >> Hi! >> >> Well, my current build environment includes: >> 1) Qt 5.2.0 (MSVC2012, MSVC2012_64, MSVC2012_64_OpenGL) >> 2) Microsoft Visual Studio 2012 Professional >> 3) Qt plugin for Visual Studio >> 4) Cmake plugin for Visual Studio >> >> Now I can success configure Stellarium for MSVC2012 x64 and get solution >> for MSVC2012_64_OpenGL. Building is not successfully - I have strange >> troubles with CLI Error D8021 (/Wsing-promo) - >> http://msdn.microsoft.com/en-us/library/kfk5bs0s.aspx >> >> -- >> With best regards, Alexander >> ------------------------------------------------------------------------------ >> Rapidly troubleshoot problems before they affect your business. Most IT >> organizations don't have a clear picture of how application performance >> affects their revenue. With AppDynamics, you get 100% visibility into >> your >> Java,.NET, & PHP application. Start your 15-day FREE TRIAL of >> AppDynamics >> Pro! >> http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk_______________________________________________ >> Stellarium-pubdevel mailing list >> Ste...@li... >> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >> > > > > > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics > Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > -- Dipl.-Ing. Dr Georg Zotti Ludwig Boltzmann Institute for Archaeological Prospection and Virtual Archaeology (LBI ArchPro) Hohe Warte 38 A-1190 Wien |
From: Alexander W. <ale...@gm...> - 2013-12-22 12:24:34
|
Dear Georg, 2013/12/22 Georg Zotti <geo...@un...> > Alright, it's a problem in our main CMakeLists.txt config: this seems to > be configured for and usable with gcc, exclusively. All the extra flags > defined in line 96ff (-Wall (ok, --> /Wall, but this activates tons of > messages) -Wsign-promo -mno-ms-bitfields -fexceptions -fident -mthreads) > do not work with (i.e., are ignored by) the MSVC cl.exe. > Bad news :( > > For a test, I deleted the -Wsign-promo switch from CMakeLists.txt. > The compilation creates apparently tons of errors by ignoring the > -mno-ms-bitfields, and then many more on missing copy constructors etc. I > guess MSVC was never used? > VS8 was used few years ago. MSVC2008 was used by one australian guy but not devteam members. Technically we should add compiler flags for MSVC in our main CMakeLists.txt. > > That means we need Qt5.2/Win32/ANGLE/MinGW, built from sources? > *Sigh* Looks like you are right. > Another solution may be to cross-compile a Mesa software renderer for the > weak hardware, described here: > > http://qt-project.org/wiki/Cross-compiling-Mesa-for-Windows > > This opengl32.dll could be made an optional library for the installation > package. > > I currently have no usable Linux PC. Any volunteers? > Those instructions for Arch Linux, who use GCC 4.8 or maybe 4.9. On my system (Ubuntu 12.04.3) I have only GCC 4.6 and I can't build crossed versions of llvm 3.3 and mesalib. -- With best regards, Alexander |
From: Georg Z. <geo...@un...> - 2013-12-22 20:19:23
|
OK. I have compiled on my Atom with Qt5.2/MinGW/OpenGL, no problems. Crash after splash, as expected. Logfile goes until line "navigation/preset_sky_time is a double". I will try my luck and build Mesa in the next days, when I find/empty a harddisk to install Arch Linux. G. On So, 22.12.2013, 13:24, Alexander Wolf wrote: > Dear Georg, > > 2013/12/22 Georg Zotti <geo...@un...> > >> Alright, it's a problem in our main CMakeLists.txt config: this seems to >> be configured for and usable with gcc, exclusively. All the extra flags >> defined in line 96ff (-Wall (ok, --> /Wall, but this activates tons of >> messages) -Wsign-promo -mno-ms-bitfields -fexceptions -fident >> -mthreads) >> do not work with (i.e., are ignored by) the MSVC cl.exe. >> > > Bad news :( > > >> >> For a test, I deleted the -Wsign-promo switch from CMakeLists.txt. >> The compilation creates apparently tons of errors by ignoring the >> -mno-ms-bitfields, and then many more on missing copy constructors etc. >> I >> guess MSVC was never used? >> > > VS8 was used few years ago. MSVC2008 was used by one australian guy but > not > devteam members. Technically we should add compiler flags for MSVC in our > main CMakeLists.txt. > > >> >> That means we need Qt5.2/Win32/ANGLE/MinGW, built from sources? >> > > *Sigh* Looks like you are right. > > >> Another solution may be to cross-compile a Mesa software renderer for >> the >> weak hardware, described here: >> >> http://qt-project.org/wiki/Cross-compiling-Mesa-for-Windows >> >> This opengl32.dll could be made an optional library for the installation >> package. >> >> I currently have no usable Linux PC. Any volunteers? >> > > Those instructions for Arch Linux, who use GCC 4.8 or maybe 4.9. On my > system (Ubuntu 12.04.3) I have only GCC 4.6 and I can't build crossed > versions of llvm 3.3 and mesalib. > > -- > With best regards, Alexander > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics > Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk_______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > |
From: Barry G. <bar...@ho...> - 2013-12-22 21:06:56
|
Stellarium-013-alpha fails to run (Clean install) Acer 5560 laptop ATI 6520g graphics log file stops at " StelPainter: initGLShaders()... done qrc:/qml/main.qml:3:1: module "Qt.labs.shaders" is not installed My compilation of 6414 runs OK but the log file shows Creating GUI ... "file not found: modules/Novae/libNovae.dll" "file not found: modules/Supernovae/libSupernovae.dll" "file not found: modules/Pulsars/libPulsars.dll" "file not found: modules/Exoplanets/libExoplanets.dll" "file not found: modules/SolarSystemEditor/libSolarSystemEditor.dll" "file not found: modules/Oculars/libOculars.dll" "file not found: modules/Quasars/libQuasars.dll" "file not found: modules/Satellites/libSatellites.dll" "file not found: modules/TelescopeControl/libTelescopeControl.dll" Loaded plugin "AngleMeasure" . However the plugins seem to work OK I have sound compiled but there is no sound from scripts. There is no symbol for the moon, jupiter, saturn at wide field however the texture displays OK when zoomed in Barry |
From: Georg Z. <geo...@un...> - 2013-12-23 18:17:52
|
Dear all, I just have built the Mesa-based OpenGL32.dll (Such clear, current and [almost] correct descriptions are rare!) Thrown into the new alpha3 on my win7-i7-64/NVidia, displayed frame rate drops from 204 (wow!) to 22.3fps on FullHD. Hmpff... But it provides OpenGL2.1. (ANGLE would have ES2.0 only.) I have not tested on my Atom yet. I may hope for 3fps, better than nothing I guess. About the alpha, why is landscape so bright in deep twilight? Not my version, I guess some line fell off? G. On So, 22.12.2013, 21:19, Georg Zotti wrote: > OK. I have compiled on my Atom with Qt5.2/MinGW/OpenGL, no problems. Crash > after splash, as expected. Logfile goes until line > "navigation/preset_sky_time is a double". > I will try my luck and build Mesa in the next days, when I find/empty a > harddisk to install Arch Linux. > > G. > > On So, 22.12.2013, 13:24, Alexander Wolf wrote: >> Dear Georg, >> >> 2013/12/22 Georg Zotti <geo...@un...> >> >>> Alright, it's a problem in our main CMakeLists.txt config: this seems >>> to >>> be configured for and usable with gcc, exclusively. All the extra flags >>> defined in line 96ff (-Wall (ok, --> /Wall, but this activates tons of >>> messages) -Wsign-promo -mno-ms-bitfields -fexceptions -fident >>> -mthreads) >>> do not work with (i.e., are ignored by) the MSVC cl.exe. >>> >> >> Bad news :( >> >> >>> >>> For a test, I deleted the -Wsign-promo switch from CMakeLists.txt. >>> The compilation creates apparently tons of errors by ignoring the >>> -mno-ms-bitfields, and then many more on missing copy constructors etc. >>> I >>> guess MSVC was never used? >>> >> >> VS8 was used few years ago. MSVC2008 was used by one australian guy but >> not >> devteam members. Technically we should add compiler flags for MSVC in >> our >> main CMakeLists.txt. >> >> >>> >>> That means we need Qt5.2/Win32/ANGLE/MinGW, built from sources? >>> >> >> *Sigh* Looks like you are right. >> >> >>> Another solution may be to cross-compile a Mesa software renderer for >>> the >>> weak hardware, described here: >>> >>> http://qt-project.org/wiki/Cross-compiling-Mesa-for-Windows >>> >>> This opengl32.dll could be made an optional library for the >>> installation >>> package. >>> >>> I currently have no usable Linux PC. Any volunteers? >>> >> >> Those instructions for Arch Linux, who use GCC 4.8 or maybe 4.9. On my >> system (Ubuntu 12.04.3) I have only GCC 4.6 and I can't build crossed >> versions of llvm 3.3 and mesalib. >> >> -- >> With best regards, Alexander >> ------------------------------------------------------------------------------ >> Rapidly troubleshoot problems before they affect your business. Most IT >> organizations don't have a clear picture of how application performance >> affects their revenue. With AppDynamics, you get 100% visibility into >> your >> Java,.NET, & PHP application. Start your 15-day FREE TRIAL of >> AppDynamics >> Pro! >> http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk_______________________________________________ >> Stellarium-pubdevel mailing list >> Ste...@li... >> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >> > > > > > > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics > Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > -- Dipl.-Ing. Dr Georg Zotti Ludwig Boltzmann Institute for Archaeological Prospection and Virtual Archaeology (LBI ArchPro) Hohe Warte 38 A-1190 Wien |
From: Alexander W. <ale...@gm...> - 2013-12-23 18:21:38
|
Hi all! 2013/12/24 Georg Zotti <geo...@un...> > I just have built the Mesa-based OpenGL32.dll (Such clear, current and > [almost] correct descriptions are rare!) Thrown into the new alpha3 on my > win7-i7-64/NVidia, displayed frame rate drops from 204 (wow!) to 22.3fps > on FullHD. Hmpff... But it provides OpenGL2.1. (ANGLE would have ES2.0 > only.) > WOW! > About the alpha, why is landscape so bright in deep twilight? Not my > version, I guess some line fell off? > It's weird. Can you show screenshot? -- With best regards, Alexander |
From: Georg Z. <geo...@un...> - 2013-12-23 21:59:29
|
IT WORKS! At least somewhat... Alright, with the Mesa software solution, I have OpenGL2.1 with 5fps on the Atom N450 netbook (GMA3150, 1024x600px), and -errm..- 2.6fps on an "illuminated" landscape. Graphic quality is good, no artifacts, fonts are perfect. This is the first time I see Stellarium 0.13/Qt5.2 on this platform! I hope "full-size" PCs with similarly outdated OpenGL1.4-only Intel GMA can achieve higher frame rates. For the netbook I may want to keep using 0.12.4. Maybe some new things can be backported to a final old-hardware version, 0.12.5? I am not sure if the Mesa-based opengl32.dll can be distributed. See http://mesa3d.org/license.html. What do you think? Maybe we just have to add a disclaimer somewhere? On my 2008 WinXP with NVidia 8200, I have 7fps for FullHD with Mesa, about 35fps on hardware. On the bright landscape problem: There is a nasty flicker with the alpha3, which becomes more obvious on zoom-in, that makes the landscape overly bright. I had observed occasional bright flashes with Qt5.1, but too fast to see that anything more than white was rendered. Now I see the landscape image is painted very bright and stays on in some occasions. Not very nice, hopefully we can fix that. Another observation: night mode seems not to do much atm. Best regards, and if we don't read each other: Merry Christmas! Georg On Mo, 23.12.2013, 19:17, Georg Zotti wrote: > Dear all, > > I just have built the Mesa-based OpenGL32.dll (Such clear, current and > [almost] correct descriptions are rare!) Thrown into the new alpha3 on my > win7-i7-64/NVidia, displayed frame rate drops from 204 (wow!) to 22.3fps > on FullHD. Hmpff... But it provides OpenGL2.1. (ANGLE would have ES2.0 > only.) > > I have not tested on my Atom yet. I may hope for 3fps, better than nothing > I guess. > > About the alpha, why is landscape so bright in deep twilight? Not my > version, I guess some line fell off? > > G. > > > On So, 22.12.2013, 21:19, Georg Zotti wrote: >> OK. I have compiled on my Atom with Qt5.2/MinGW/OpenGL, no problems. >> Crash >> after splash, as expected. Logfile goes until line >> "navigation/preset_sky_time is a double". >> I will try my luck and build Mesa in the next days, when I find/empty a >> harddisk to install Arch Linux. >> >> G. >> >> On So, 22.12.2013, 13:24, Alexander Wolf wrote: >>> Dear Georg, >>> >>> 2013/12/22 Georg Zotti <geo...@un...> >>> >>>> Alright, it's a problem in our main CMakeLists.txt config: this seems >>>> to >>>> be configured for and usable with gcc, exclusively. All the extra >>>> flags >>>> defined in line 96ff (-Wall (ok, --> /Wall, but this activates tons of >>>> messages) -Wsign-promo -mno-ms-bitfields -fexceptions -fident >>>> -mthreads) >>>> do not work with (i.e., are ignored by) the MSVC cl.exe. >>>> >>> >>> Bad news :( >>> >>> >>>> >>>> For a test, I deleted the -Wsign-promo switch from CMakeLists.txt. >>>> The compilation creates apparently tons of errors by ignoring the >>>> -mno-ms-bitfields, and then many more on missing copy constructors >>>> etc. >>>> I >>>> guess MSVC was never used? >>>> >>> >>> VS8 was used few years ago. MSVC2008 was used by one australian guy but >>> not >>> devteam members. Technically we should add compiler flags for MSVC in >>> our >>> main CMakeLists.txt. >>> >>> >>>> >>>> That means we need Qt5.2/Win32/ANGLE/MinGW, built from sources? >>>> >>> >>> *Sigh* Looks like you are right. >>> >>> >>>> Another solution may be to cross-compile a Mesa software renderer for >>>> the >>>> weak hardware, described here: >>>> >>>> http://qt-project.org/wiki/Cross-compiling-Mesa-for-Windows >>>> >>>> This opengl32.dll could be made an optional library for the >>>> installation >>>> package. >>>> >>>> I currently have no usable Linux PC. Any volunteers? >>>> >>> >>> Those instructions for Arch Linux, who use GCC 4.8 or maybe 4.9. On my >>> system (Ubuntu 12.04.3) I have only GCC 4.6 and I can't build crossed >>> versions of llvm 3.3 and mesalib. >>> >>> -- >>> With best regards, Alexander >>> |
From: Fabien C. <fab...@gm...> - 2013-12-23 22:07:54
|
Great! Congrats :D Fröhliche Weihnachten :) On Mon, Dec 23, 2013 at 10:59 PM, Georg Zotti <geo...@un...>wrote: > IT WORKS! > > At least somewhat... > > Alright, with the Mesa software solution, I have OpenGL2.1 with 5fps on > the Atom N450 netbook (GMA3150, 1024x600px), and -errm..- 2.6fps on an > "illuminated" landscape. Graphic quality is good, no artifacts, fonts are > perfect. This is the first time I see Stellarium 0.13/Qt5.2 on this > platform! I hope "full-size" PCs with similarly outdated OpenGL1.4-only > Intel GMA can achieve higher frame rates. For the netbook I may want to > keep using 0.12.4. Maybe some new things can be backported to a final > old-hardware version, 0.12.5? > > I am not sure if the Mesa-based opengl32.dll can be distributed. See > http://mesa3d.org/license.html. What do you think? Maybe we just have to > add a disclaimer somewhere? > > On my 2008 WinXP with NVidia 8200, I have 7fps for FullHD with Mesa, about > 35fps on hardware. > > On the bright landscape problem: > There is a nasty flicker with the alpha3, which becomes more obvious on > zoom-in, that makes the landscape overly bright. > > I had observed occasional bright flashes with Qt5.1, but too fast to see > that anything more than white was rendered. Now I see the landscape image > is painted very bright and stays on in some occasions. Not very nice, > hopefully we can fix that. > > Another observation: night mode seems not to do much atm. > > Best regards, and if we don't read each other: Merry Christmas! > > Georg > > > On Mo, 23.12.2013, 19:17, Georg Zotti wrote: > > Dear all, > > > > I just have built the Mesa-based OpenGL32.dll (Such clear, current and > > [almost] correct descriptions are rare!) Thrown into the new alpha3 on my > > win7-i7-64/NVidia, displayed frame rate drops from 204 (wow!) to 22.3fps > > on FullHD. Hmpff... But it provides OpenGL2.1. (ANGLE would have ES2.0 > > only.) > > > > I have not tested on my Atom yet. I may hope for 3fps, better than > nothing > > I guess. > > > > About the alpha, why is landscape so bright in deep twilight? Not my > > version, I guess some line fell off? > > > > G. > > > > > > On So, 22.12.2013, 21:19, Georg Zotti wrote: > >> OK. I have compiled on my Atom with Qt5.2/MinGW/OpenGL, no problems. > >> Crash > >> after splash, as expected. Logfile goes until line > >> "navigation/preset_sky_time is a double". > >> I will try my luck and build Mesa in the next days, when I find/empty a > >> harddisk to install Arch Linux. > >> > >> G. > >> > >> On So, 22.12.2013, 13:24, Alexander Wolf wrote: > >>> Dear Georg, > >>> > >>> 2013/12/22 Georg Zotti <geo...@un...> > >>> > >>>> Alright, it's a problem in our main CMakeLists.txt config: this seems > >>>> to > >>>> be configured for and usable with gcc, exclusively. All the extra > >>>> flags > >>>> defined in line 96ff (-Wall (ok, --> /Wall, but this activates tons of > >>>> messages) -Wsign-promo -mno-ms-bitfields -fexceptions -fident > >>>> -mthreads) > >>>> do not work with (i.e., are ignored by) the MSVC cl.exe. > >>>> > >>> > >>> Bad news :( > >>> > >>> > >>>> > >>>> For a test, I deleted the -Wsign-promo switch from CMakeLists.txt. > >>>> The compilation creates apparently tons of errors by ignoring the > >>>> -mno-ms-bitfields, and then many more on missing copy constructors > >>>> etc. > >>>> I > >>>> guess MSVC was never used? > >>>> > >>> > >>> VS8 was used few years ago. MSVC2008 was used by one australian guy but > >>> not > >>> devteam members. Technically we should add compiler flags for MSVC in > >>> our > >>> main CMakeLists.txt. > >>> > >>> > >>>> > >>>> That means we need Qt5.2/Win32/ANGLE/MinGW, built from sources? > >>>> > >>> > >>> *Sigh* Looks like you are right. > >>> > >>> > >>>> Another solution may be to cross-compile a Mesa software renderer for > >>>> the > >>>> weak hardware, described here: > >>>> > >>>> http://qt-project.org/wiki/Cross-compiling-Mesa-for-Windows > >>>> > >>>> This opengl32.dll could be made an optional library for the > >>>> installation > >>>> package. > >>>> > >>>> I currently have no usable Linux PC. Any volunteers? > >>>> > >>> > >>> Those instructions for Arch Linux, who use GCC 4.8 or maybe 4.9. On my > >>> system (Ubuntu 12.04.3) I have only GCC 4.6 and I can't build crossed > >>> versions of llvm 3.3 and mesalib. > >>> > >>> -- > >>> With best regards, Alexander > >>> > > > > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics > Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > |
From: Alexander W. <ale...@gm...> - 2013-12-24 04:41:49
|
Dear Georg! 2013/12/24 Georg Zotti <geo...@un...> > Alright, with the Mesa software solution, I have OpenGL2.1 with 5fps on > the Atom N450 netbook (GMA3150, 1024x600px), and -errm..- 2.6fps on an > "illuminated" landscape. Graphic quality is good, no artifacts, fonts are > perfect. This is the first time I see Stellarium 0.13/Qt5.2 on this > platform! I hope "full-size" PCs with similarly outdated OpenGL1.4-only > Intel GMA can achieve higher frame rates. For the netbook I may want to > keep using 0.12.4. Maybe some new things can be backported to a final > old-hardware version, 0.12.5? > Congratulations!!! > Another observation: night mode seems not to do much atm. > I disable on alpha3 qml shader for night mode because it not work on Windows (crash) and OS X (white screen). Bug report - https://bugs.launchpad.net/stellarium/+bug/1263678 -- With best regards, Alexander |
From: Georg Z. <geo...@un...> - 2013-12-23 18:36:55
Attachments:
stellarium-Hardware.png
stellarium-Mesa.png
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screenshots attached. With my builds, I always had a font problem with self-built versions which was not there with the official releases. Now it's also in the alpha3 in hardware rendering mode (see lower parts of letters). The Mesa picture is clean and nice, just slow. Both show the bright foreground. I think it only gets dark when the sun sinks below the threshold, but is should of course be dimming slowly in-between, I wonder what happened since the merge? G. On Mo, 23.12.2013, 19:21, Alexander Wolf wrote: > Hi all! > > 2013/12/24 Georg Zotti <geo...@un...> > >> I just have built the Mesa-based OpenGL32.dll (Such clear, current and >> [almost] correct descriptions are rare!) Thrown into the new alpha3 on >> my >> win7-i7-64/NVidia, displayed frame rate drops from 204 (wow!) to 22.3fps >> on FullHD. Hmpff... But it provides OpenGL2.1. (ANGLE would have ES2.0 >> only.) >> > > WOW! > > > >> About the alpha, why is landscape so bright in deep twilight? Not my >> version, I guess some line fell off? >> > > It's weird. Can you show screenshot? > > -- > With best regards, Alexander > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics > Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk_______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > |
From: Bogdan M. <dag...@gm...> - 2013-12-24 09:12:53
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On Mon, Dec 23, 2013 at 8:36 PM, Georg Zotti <geo...@un...>wrote: > screenshots attached. > > With my builds, I always had a font problem with self-built versions which > was not there with the official releases. Now it's also in the alpha3 in > hardware rendering mode (see lower parts of letters). The Mesa picture is > clean and nice, just slow. > > Both show the bright foreground. I think it only gets dark when the sun > sinks below the threshold, but is should of course be dimming slowly > in-between, I wonder what happened since the merge? > Just a warning: emails with attachments are held for moderation because they are too big and have to be manually released by the list administrators. If you want your emails to be seen immediately, a better solution is to upload the images to some image hosting site and just link to them. Preferably some site that gives you control over deleting images or allows setting uploads to expire. :) Regards, Bogdan Marinov |