From: Eckhard M. J. <ba...@ne...> - 2008-12-27 20:54:49
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Hi all, i finished the SC-F360 and the SC-GT4. I reworked shadow and wheel3d texture for the SC-Lynx too. The F360 has now lights too :) All three are ready for checkin: neeneenee.de/torcs-ng/sc-f360-2008-12-27.zip neeneenee.de/torcs-ng/sc-gt4-2008-12-27.zip neeneenee.de/torcs-ng/sc-lynx-220-20081227.zip The Lynx package includes the TYPO3 and OOO texture too. It seems we have the permission to feature TYPO3: Robert Lemke (lead developer): I can't speak for the TYPO3 Association officially but personally I don't see any problems with you publishing a TYPO3 skin for TORCS. Juergen Egeling TYPO3 association: Please check this out with Rasmus Skoldan, as he is in charge of the TYPO3 CI. I followed the guide of Rasmus :) I have to write an email to the OOO marketing people to allowing us using the OOO skin. ___/\_______________________________________________________________________ Ich bin keine 32jährige Frau. |\/\/\/| | | Bart. | (O)(O) ba...@ne... C _) | ,_/ Linux for Designers - http://my.opera.com/area42/blog/ | / SweeTS delicious Typo3 development - http://typo3.area42.de/ / \ |
From: Annick et Jean-P. <jpm...@fr...> - 2008-12-28 09:56:48
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Hi, Eckhard, and all. Now, these gorgeous beauties are not waiting anymore ;-) : just committed your great improvments to the sdl-port branch. To my mind, we have to put them in the next release (trunk) ... just waiting for the whole set to come to the same "haute couture" level ... and also for the full authorizations to advertise (thanks a lot, Eckhard, for the associated mails). I recall here a list of Open Source projects you and Andrew had talk about as good candidates for in-game advertising : - Blender - Inkscape - Gimp - Gnome - OpenOffice (done) - Scribus - Typo3 (done) - Eclipse - Firefox (and other Mozilla apps) - KDE - Cygwin - VLC - Vim - Postscript (not so open source : Adobe owns it, does it ?) - SDL - Crystalspace/Ogre/Plib - Cube/Sauerbraten - Neverball - Wesnoth - Pingus - BZFlag - Vegastrike - No Gravity - FIFE - Danger from the Deep - Beyond the Red Line I would also add : - OIS - Python, - OpenAL - SubVersion - SourceForge - XEmacs - Amarok, - ... Of course, Blender and Gimp would deserve a first class seat ;-) Cheers, Jean-Philippe. |
From: Eckhard M. J. <ba...@ne...> - 2008-12-28 12:10:30
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Hi all, i droped now a line too the GIMP, OOO and Blender project to getting the permission of in-game featuring for car skins and panels. ___/\_______________________________________________________________________ Ich darf kein Schuleigentum verkaufen. |\/\/\/| | | Bart. | (O)(O) ba...@ne... C _) | ,_/ Linux for Designers - http://my.opera.com/area42/blog/ | / SweeTS delicious Typo3 development - http://typo3.area42.de/ / \ Am Sonntag, den 28.12.2008, 10:56 +0100 schrieb Annick et Jean-Philippe: > Hi, Eckhard, and all. > > Now, these gorgeous beauties are not waiting anymore ;-) : > just committed your great improvments to the sdl-port branch. > > To my mind, we have to put them in the next release (trunk) ... > just waiting for the whole set to come to the same "haute couture" > level ... and also for the full authorizations to advertise > (thanks a lot, Eckhard, for the associated mails). > > I recall here a list of Open Source projects you and Andrew had talk about > as good candidates for in-game advertising : > - Blender > - Inkscape > - Gimp > - Gnome > - OpenOffice (done) > - Scribus > - Typo3 (done) > - Eclipse > - Firefox (and other Mozilla apps) > - KDE > - Cygwin > - VLC > - Vim > - Postscript (not so open source : Adobe owns it, does it ?) > - SDL > - Crystalspace/Ogre/Plib > - Cube/Sauerbraten > - Neverball > - Wesnoth > - Pingus > - BZFlag > - Vegastrike > - No Gravity > - FIFE > - Danger from the Deep > - Beyond the Red Line > > I would also add : > - OIS > - Python, > - OpenAL > - SubVersion > - SourceForge > - XEmacs > - Amarok, > - ... > > Of course, Blender and Gimp would deserve a first class seat ;-) > > Cheers, > > Jean-Philippe. > > > ------------------------------------------------------------------------------ > _______________________________________________ > Torcs-ng-devel mailing list > Tor...@li... > https://lists.sourceforge.net/lists/listinfo/torcs-ng-devel > |