From: Speed D. <no...@so...> - 2013-01-02 15:06:59
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: somebody Type: task | Status: new Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ In order developers can work on the new osggraph module (OpenSceneGraph- based graphics engine), or simply anyone can build and try it ... under Windows : 1. Build OpenScenGraph 3 and add it into / aside our current 3rd party binary packages (available at SF.net) : a. the MinGW one, b. possibly the MSVC 2005 one. 2. Fix support for this new dependency in our CMake configuration (works OK under Linux, not under Windows), a. Build time, b. Install time, 3. Update INSTALL.txt documentation, 4. Fix possible run-times issues. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-01-02 15:08:43
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Changes (by pouillot): * owner: somebody => pouillot * status: new => accepted Old description: > In order developers can work on the new osggraph module (OpenSceneGraph- > based graphics engine), or simply anyone can build and try it ... under > Windows : > 1. Build OpenScenGraph 3 and add it into / aside our current 3rd party > binary packages (available at SF.net) : > a. the MinGW one, > b. possibly the MSVC 2005 one. > 2. Fix support for this new dependency in our CMake configuration (works > OK under Linux, not under Windows), > a. Build time, > b. Install time, > 3. Update INSTALL.txt documentation, > 4. Fix possible run-times issues. New description: In order developers can work on the new osggraph module (!OpenSceneGraph- based graphics engine), or simply anyone can build and try it ... under Windows : 1. Build !OpenScenGraph 3 and add it into / aside our current 3rd party binary packages (available at SF.net) : a. the MinGW one, b. possibly the MSVC 2005 one. 2. Fix support for this new dependency in our CMake configuration (works OK under Linux, not under Windows), a. Build time, b. Install time, 3. Update INSTALL.txt documentation, 4. Fix possible run-times issues. -- Comment: Currently working on 1a and 2ab for the MinGW side ... -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:1> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-01-02 17:51:42
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by pouillot): Committed 1a and 2ab for the MinGW side in r5085, and 3 in r5086. Currently uploading an "OSG extension" for the MinGW 3rd party binary package [http://sourceforge.net/projects/speed- dreams/files/3rd%20party/MinGW%204.7.0/ here]. Current status after this : * MinGW : builds and installs, but does not run correctly (displays an all-grey, but correct, scene if the PNG plugin is removed from the bin folder ; but if it is left there, SD eats all the memory (I've got only 3 Gb) and crashes when loading the scene (only tried with Espie) ; please test on your configuration and report. * To be tested by MSVC 2008 or 2010 users : The updated CMake configuration should also work for MSVC 2008 SP1 or 2010 builds, provided you add in your 3rdParty folder the include, lib and bin folders (as is) from the Open Scene Graph 3.0.1 binary package from [http://www.alphapixel.com/osg/downloads/free-openscenegraph-binary- downloads Alpha Pixel] ... please test and report. * MSVC 2005 : !ToDo : "OSG extension" of the 3rd party binary package (volunteers are welcome). -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:2> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-01-02 18:00:48
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by pouillot): One forgotten thing in the "Current status" above : * 3rd party package : !ToDo : "OSG extension" of the _source_ package (hint: I used OpenSceneGraph 3.0.1, cURL 7.28.1 and FreeType 2.4.10 official source packages) -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:3> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-01-03 19:33:36
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by pouillot): Good news for me (and bad news for you, osggraph guys ;-), the MinGW build of osggraph actually works great ... except for Espie ! AT least, I've tried about 6 or 7 other tracks with success :-). So I consider this as a likely issue with Espie. So the main part IMO - the MinGW side - can be considered completed. Could you then try the MSVC 2008/2010 side, please (see above how-to details) ? -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:4> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-01-03 20:47:02
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by rvlander): Good! -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:5> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-01-22 07:16:57
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by beaglejoe): Builds and runs (Corkscrew) on Windows 7. Visual Studio 2010 Service Pack 1 Using Open Scene Graph 3.0.1 binary package sited above. Frame rate is also better! Great work! -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:6> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-01-22 08:49:33
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by torcs-ng): Thank's Joe But for the moment mirror is not implement. We can really see what we gain in fps after that. After some tests, it seem that OSG better benefits to powerful machines than small but we'll know more when we return to multiple users. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:7> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-01-22 09:10:24
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by beaglejoe): My mistake. It builds fine, but I was still running with ssggraph. It crashes in loadTrackGraphics() on my Win 7 machine. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:8> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-01-22 09:57:26
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by beaglejoe): Crash resolved. I was missing libpng13.dll Runs ok now. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:9> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-02-03 16:09:04
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by pouillot): Just updated INSTALL.txt instructions about this needed step : r5115 (MSVC 2005 build). -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:10> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-04-14 03:01:58
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by beaglejoe): Great work all! With Visual Studio 2010, I have to add portability.h (for SD_PI) to many of the files. (See osg-win-r5405.patch) Maybe there is a better place to include portability.h ? Line 72 of the patch :m_CurrentScreenIndex(0) was needed as this member variable is used before it is initialized. Can someone check if these changes will break Linux? My Linux box is down, so I cannot build there at the moment. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:11> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-04-14 11:23:20
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by torcs-ng): SD_PI is just used in OSGGRAPH, in other code it's SG_PI define in sg.h, portability.h is used for building some value between Linux and Windows. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:12> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-04-14 11:24:09
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by torcs-ng): better place is for the moment in OsgMath.h but i think that it's define this -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:13> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-04-27 16:19:27
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: pouillot Type: task | Status: accepted Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by beaglejoe): With MSVC 2010, some variables are accessed before they are initialized causing a crash. (see attached !osg-win-r5416.patch). With the patch applied, some tracks load and some do not. On the tracks that do load, the track / scenery is either all black or a red haze. The car renders ok. The console window fills up with: {{{ Cannot assign between Uniform types vec3 and UNDEFINED Cannot assign between Uniform types vec4 and UNDEFINED Cannot assign between Uniform types vec3 and UNDEFINED Cannot assign between Uniform types vec4 and UNDEFINED }}} Before it all scrolls away, there is this: {{{ FRAGMENT glCompilerShader "" FAILED FRAGMENT Shader "" infolog" ERROR: 0:13 '=' : cannot convert from '4-component vector of float' to '3-component vector of float' glLinkProgram "" FAILED Warning: detected OpenGL error 'invalid operation' at After Rendere:compile }}} Hope this is helpful. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:14> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-08-04 10:26:21
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: somebody Type: task | Status: assigned Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Changes (by pouillot): * owner: pouillot => somebody * status: accepted => assigned Comment: Can we close this, or is there some work remaining ? -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:15> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-08-04 10:50:53
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: somebody Type: task | Status: assigned Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by torcs-ng): Actually, build is OK but some track kill the game. I suspect a conflict in lib png or jpeg. i'm waiting OSG 3.2 Release windows binary for looking this. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:16> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-08-06 00:21:43
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: somebody Type: task | Status: assigned Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by beaglejoe): Replying to [comment:16 torcs-ng]: > Actually, build is OK but some track kill the game. > I suspect a conflict in lib png or jpeg. I suspected the same, so I built OSG 3.0.1 myself and linked it to our libpng, jpeg, sdl, etc. But SD still crashes on some tracks. > i'm waiting OSG 3.2 Release windows binary for looking this. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:17> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-08-06 07:25:05
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#771: Make it possible to build and run osggraph under Windows ---------------------------------------------------+------------------------ Reporter: pouillot | Owner: somebody Type: task | Status: assigned Priority: major | Milestone: to be defined Component: Build system | Version: 2.1.0-dev Keywords: osg openscenegraph windows mingw msvc | ---------------------------------------------------+------------------------ Comment(by torcs-ng): it's very strange !! If a launch SD/OSGGRAPH, the first time SD load track (example espie) If I quit the game and relaunch SD kill on many track (except ruddskogen that work fine) I don't understand. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/771#comment:18> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |