[32-64 bit] Client nickname is truncated to the last part.
A 2D Real Time Strategy space combat game.
Status: Alpha
Brought to you by:
mrevenga
For example if you have a 64 bit server and 32 bit client (my testcase), server nickname is shown correctly in both, while client nickname is truncated to the last part. And this truncated nick shows up in both server and client. Different sizes and endianness ...
Eg. spacezero -c -name 12345678
then F6 will show "5678" as client name.
Anonymous