Client/server: don't work with different resolutions
A 2D Real Time Strategy space combat game.
Status: Alpha
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mrevenga
So, maybe - once again - it should be the server controlling -geom. And if not specified, server default geom should be used.
This at least as a temporary workaround, since it would be nice to play with different resolutions. For example in fullscreen.
Anonymous
Fixed in cvs.
client and server can use different resolutions. Inside a planet the distances are reescaled to a fix one. If you use a low resolution your ship will move faster.