Thread: [Snowballz-general] Theme Song finished
Status: Pre-Alpha
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From: Marek <wa...@gm...> - 2005-05-31 22:20:25
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Hi everyone! I worked on the theme song a little more, and I consider it finished now, apart from a few minor tweaks, perhaps. You can download it from my music page (http://music.wansti.de - direct link: http://www.tu-bs.de/~y0019680/music/snowballz.ogg). I'll also update the one in CVS soon. Feedback welcome! Marek |
From: C R. <zra...@gm...> - 2005-05-31 22:48:32
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Sounds great! and I *really like* the ending! hehehehe ;) Sounds like you could make some fun loops and more music from sections of this piece too! :D Very fun! Thanks Michael On May 31, 2005, at 5:21 PM, Marek wrote: > > Hi everyone! > I worked on the theme song a little more, and I consider it finished > now, apart from a few minor tweaks, perhaps. You can download it > from my > music page (http://music.wansti.de - direct link: > http://www.tu-bs.de/~y0019680/music/snowballz.ogg). I'll also > update the > one in CVS soon. Feedback welcome! > > Marek > > > ------------------------------------------------------- > This SF.Net email is sponsored by Yahoo. > Introducing Yahoo! Search Developer Network - Create apps using Yahoo! > Search APIs Find out how you can build Yahoo! directly into your own > Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg- > q22005 > _______________________________________________ > Snowballz-general mailing list > Sno...@li... > https://lists.sourceforge.net/lists/listinfo/snowballz-general > |
From: Bob F. <bo...@mr...> - 2005-06-01 01:36:09
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I was messing around a bit with the 'epop test' thing I demo'd some of you last week. Using that I kinda wanted to go over the process I use, primarily for ideas. first thing of course, I generate an NWC file. Often I convert to MID, but sometimes I play it 'as-is' since the application allows me to use both internal and external MIDI devices at the same time. The application is 'noteworthy composer' (www.ntworthy.com) and is relatively inexpensive shareware. The NWC file can be downloaded here: http://66.47.136.67/waves/epoptest.nwc I also took the liberty to write the chart to a PDF file, which can be viewed here: http://66.47.136.67/waves/epoptest.pdf (it doesn't include the MIDI commands nor the 'muted' channels you'll see in the NWC file itself) The advantage to this particular program is the keyboard interface and the ability to easily cut/paste notes from one measure to another, or replicating several sections easily. So when you see something repeat, assume I used cut/paste to do that. In other words, you can create a score pretty quickly. I think Cake Walk Pro (finally) has something similar to this, and of course other packages probably do also. Any of them would serve the same purpose, something "other than a piano roll" for MIDI editing. From here I did a live recording (with basic effects, chorus + reverb via the sound card) and captured it, then mp3'd directly. http://66.47.136.67/waves/epop-test2.mp3 after this one (using the original '.wav' files) I used Nero Wave Editor to tweek it up a bit, applied one of my favorite compression settings (to simultate a vinyl recording) and boosted the very low bass and very high treble just slightly. Also edited out the 'sticks' at the beginning and faded out the ending. http://66.47.136.67/waves/epop-test2a.mp3 Anyway, these are all off-the-shelf tools, easily available. The only other things I used (besides the Roland JX3P) were the SB PCI 32 sound card and drivers for Windows XP, and the windows 'sound recorder' application. Also another one of my favorite MIDI tricks is to include intentionally inserting very slight timing and tuning errors. You shouldn't notice anything at all during playback except that it stops sounding like a "magnus chord organ" and starts sounding like a real orchestra... Just thought I'd throw this out there. I don't plan on using this particular song (which is based on 'Blue' by Eiffel65) but may do something similar to it as the next game background |
From: Caleb S. <gam...@gm...> - 2005-06-01 05:26:12
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That sounds awesome! can you make me some music for my game too? (acorndrop.sf.net) email me of list for more info if you are interested |
From: C R. <zra...@mi...> - 2005-06-02 19:52:31
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Sounds nice, and your music creation process is enlightening! Always interesting to see how different people work, my process is quite different... Marek, could you post your process too? ;) My process: 1) start either Live Recording in Garageband (or sometimes start with an interesting loop or 2) or MIDI file creation using ITT studio or similar, might also use Band in a Box. (I use both Windows and Mac) 2) If needed import ITT studio or band in a box MIDI files to Garageband using Dent Du Midi 3) Add Garageband loops and features 4) Edit per-track volume and effects 5) Export to iTunes (.band to .aiff), then convert to mp3 in iTunes or ogg in Cacophany So, goes thru at least 5 conversions (itt/band in a box -> mid -> band -> aiff -> mp3/ogg) Michael On May 31, 2005, at 8:37 PM, Bob Frazier wrote: > I was messing around a bit with the 'epop test' thing I demo'd some > of you > last week. > > Using that I kinda wanted to go over the process I use, primarily > for ideas. > > first thing of course, I generate an NWC file. Often I convert to > MID, but > sometimes I play it 'as-is' since the application allows me to use > both > internal and external MIDI devices at the same time. The > application is > 'noteworthy composer' (www.ntworthy.com) and is relatively inexpensive > shareware. > > The NWC file can be downloaded here: http://66.47.136.67/waves/ > epoptest.nwc > > I also took the liberty to write the chart to a PDF file, which can be > viewed here: http://66.47.136.67/waves/epoptest.pdf > (it doesn't include the MIDI commands nor the 'muted' channels > you'll see in > the NWC file itself) > > The advantage to this particular program is the keyboard interface > and the > ability to easily cut/paste notes from one measure to another, or > replicating several sections easily. So when you see something > repeat, > assume I used cut/paste to do that. In other words, you can create > a score > pretty quickly. I think Cake Walk Pro (finally) has something > similar to > this, and of course other packages probably do also. Any of them > would > serve the same purpose, something "other than a piano roll" for MIDI > editing. > > From here I did a live recording (with basic effects, chorus + > reverb via > the sound card) and captured it, then mp3'd directly. > > http://66.47.136.67/waves/epop-test2.mp3 > > after this one (using the original '.wav' files) I used Nero Wave > Editor to > tweek it up a bit, applied one of my favorite compression settings (to > simultate a vinyl recording) and boosted the very low bass and very > high > treble just slightly. Also edited out the 'sticks' at the > beginning and > faded out the ending. > > http://66.47.136.67/waves/epop-test2a.mp3 > > Anyway, these are all off-the-shelf tools, easily available. The > only other > things I used (besides the Roland JX3P) were the SB PCI 32 sound > card and > drivers for Windows XP, and the windows 'sound recorder' application. > > > Also another one of my favorite MIDI tricks is to include > intentionally > inserting very slight timing and tuning errors. You shouldn't notice > anything at all during playback except that it stops sounding like > a "magnus > chord organ" and starts sounding like a real orchestra... > > > Just thought I'd throw this out there. I don't plan on using this > particular song (which is based on 'Blue' by Eiffel65) but may do > something > similar to it as the next game background > > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by Yahoo. > Introducing Yahoo! Search Developer Network - Create apps using Yahoo! > Search APIs Find out how you can build Yahoo! directly into your own > Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg- > q22005 > _______________________________________________ > Snowballz-general mailing list > Sno...@li... > https://lists.sourceforge.net/lists/listinfo/snowballz-general > |
From: Bob F. <bo...@mr...> - 2005-06-02 20:24:45
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> Sounds nice, and your music creation process is enlightening! > > Always interesting to see how different people work, my process is > quite different... one thing I was also trying to do was emphasize the effectiveness of specific tools, such as the compressor effect from Nero wave editor, or doing post equalization on the 'master'. When you record to vinyl the dynamic range isn't "there" like it is for digital recording, so you'll nearly always have some kind of audio compression going on. One of the nice side-effects of using audio compression is that it tends to make the music sound 'cleaner' or perhaps 'more professional'. The Nero app (and probably any other that has this feature) lets you tweek the compression curve to whatever you want. Compression also tends to cover up mistakes if you do live recording, and will alter vocal characteristics, etc.. The other thing is the overall effectiveness of using a 'score based' MIDI editing system (as opposed to a piano roll). It basically gives you total control over things, allows you to cut/paste entire sections, etc. and do transpositions and whatnot. NWC allows you to do 'live recording' and then of course it quantizes everything you did. Sometimes the results aren't exactly what you want (playing one of the tracks in Bb created some difficulty with note assignments) but it's pretty simple to go back and fix it. Also lets you take your best sequence and paste it 3 or 4 times, etc. so you can 'play it sloppy' the first time through and still get really good results. Or, like most of the things I do, you can just enter it as notes. Afterwards you can tweek the timing, and do some of the other tricks I mentioned, like slight detuning of a channel, or inserting a very small timing error (like a 64th rest at the beginning) to make the final result sound more natural. |
From: Bob F. <bo...@mr...> - 2005-06-01 01:24:51
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> I worked on the theme song a little more, and I consider it finished > now, apart from a few minor tweaks, perhaps. You can download it from my > music page (http://music.wansti.de - direct link: > http://www.tu-bs.de/~y0019680/music/snowballz.ogg). I'll also update the > one in CVS soon. Feedback welcome! sounds kinda dark, though - more like doom than snowball fights. Will there be a "dark level" ? |
From: Marek <wa...@gm...> - 2005-06-01 09:46:41
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>sounds kinda dark, though - more like doom than snowball fights. Will there >be a "dark level" ? > > Actually, that's one of my biggest concerns: Does it fit into the game? It really sounds darker than the game looks, and darker than I intended, I admit. But here's an idea to work around this: The game is called "Snowball _Surprise_", right? :-) The current title screen looks rather dark, too (IMHO), and it fits the title song. So why not create am overall darkish intro/title for a cute fun game? That'll surely surprise the players.... plus, I won't have to write a new song. :-) A dark level (for example as a special/bonus level) is a good idea. Together with a dark title, it can add a touch of parody to the game. Marek Marek |
From: C R. <zra...@mi...> - 2005-06-02 19:44:38
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I didn't personally think it seemed too dark, but I do certainly think there will probably be nighttime levels if nothing else dark... ;) We'll see, keep suggestions pouring in! ;) Thanks Michael On Jun 1, 2005, at 4:48 AM, Marek wrote: > > >> sounds kinda dark, though - more like doom than snowball fights. >> Will there >> be a "dark level" ? >> >> >> > Actually, that's one of my biggest concerns: Does it fit into the > game? > It really sounds darker than the game looks, and darker than I > intended, > I admit. But here's an idea to work around this: The game is called > "Snowball _Surprise_", right? :-) > The current title screen looks rather dark, too (IMHO), and it fits > the > title song. So why not create am overall darkish intro/title for a > cute > fun game? That'll surely surprise the players.... plus, I won't > have to > write a new song. :-) > A dark level (for example as a special/bonus level) is a good idea. > Together with a dark title, it can add a touch of parody to the game. > > Marek > > Marek > > > ------------------------------------------------------- > This SF.Net email is sponsored by Yahoo. > Introducing Yahoo! Search Developer Network - Create apps using Yahoo! > Search APIs Find out how you can build Yahoo! directly into your own > Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg- > q22005 > _______________________________________________ > Snowballz-general mailing list > Sno...@li... > https://lists.sourceforge.net/lists/listinfo/snowballz-general > |
From: Bob F. <bo...@mr...> - 2005-06-02 20:09:30
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> I didn't personally think it seemed too dark, but I do certainly > think there will probably be nighttime levels if nothing else dark... ;) By 'dark' I was thinking more like evil penguins throwing hand grenades (instead of snowballs) > We'll see, keep suggestions pouring in! ;) > > Thanks > Michael > > On Jun 1, 2005, at 4:48 AM, Marek wrote: > > > > > > >> sounds kinda dark, though - more like doom than snowball fights. > >> Will there > >> be a "dark level" ? > >> > >> > >> > > Actually, that's one of my biggest concerns: Does it fit into the > > game? > > It really sounds darker than the game looks, and darker than I > > intended, > > I admit. But here's an idea to work around this: The game is called > > "Snowball _Surprise_", right? :-) > > The current title screen looks rather dark, too (IMHO), and it fits > > the > > title song. So why not create am overall darkish intro/title for a > > cute > > fun game? That'll surely surprise the players.... plus, I won't > > have to > > write a new song. :-) > > A dark level (for example as a special/bonus level) is a good idea. > > Together with a dark title, it can add a touch of parody to the game. > > > > Marek > > > > Marek > > > > > > ------------------------------------------------------- > > This SF.Net email is sponsored by Yahoo. > > Introducing Yahoo! Search Developer Network - Create apps using Yahoo! > > Search APIs Find out how you can build Yahoo! directly into your own > > Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg- > > q22005 > > _______________________________________________ > > Snowballz-general mailing list > > Sno...@li... > > https://lists.sourceforge.net/lists/listinfo/snowballz-general > > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by Yahoo. > Introducing Yahoo! Search Developer Network - Create apps using Yahoo! > Search APIs Find out how you can build Yahoo! directly into your own > Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005 > _______________________________________________ > Snowballz-general mailing list > Sno...@li... > https://lists.sourceforge.net/lists/listinfo/snowballz-general > |
From: C R. <zra...@mi...> - 2005-06-02 20:21:38
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:/ Well, probably not grenades, though I was thinking of having various snowball-based powerups such as cluster snowballs and things like that... Michael On Jun 2, 2005, at 3:11 PM, Bob Frazier wrote: >> I didn't personally think it seemed too dark, but I do certainly >> think there will probably be nighttime levels if nothing else >> dark... ;) >> > > By 'dark' I was thinking more like evil penguins throwing hand > grenades > (instead of snowballs) > > >> We'll see, keep suggestions pouring in! ;) >> >> Thanks >> Michael >> >> On Jun 1, 2005, at 4:48 AM, Marek wrote: >> >> >>> >>> >>> >>>> sounds kinda dark, though - more like doom than snowball fights. >>>> Will there >>>> be a "dark level" ? >>>> >>>> >>>> >>>> >>> Actually, that's one of my biggest concerns: Does it fit into the >>> game? >>> It really sounds darker than the game looks, and darker than I >>> intended, >>> I admit. But here's an idea to work around this: The game is called >>> "Snowball _Surprise_", right? :-) >>> The current title screen looks rather dark, too (IMHO), and it fits >>> the >>> title song. So why not create am overall darkish intro/title for a >>> cute >>> fun game? That'll surely surprise the players.... plus, I won't >>> have to >>> write a new song. :-) >>> A dark level (for example as a special/bonus level) is a good idea. >>> Together with a dark title, it can add a touch of parody to the >>> game. >>> >>> Marek >>> >>> Marek >>> >>> >>> ------------------------------------------------------- >>> This SF.Net email is sponsored by Yahoo. >>> Introducing Yahoo! Search Developer Network - Create apps using >>> Yahoo! >>> Search APIs Find out how you can build Yahoo! directly into your own >>> Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg- >>> q22005 >>> _______________________________________________ >>> Snowballz-general mailing list >>> Sno...@li... >>> https://lists.sourceforge.net/lists/listinfo/snowballz-general >>> >>> >> >> >> >> ------------------------------------------------------- >> This SF.Net email is sponsored by Yahoo. >> Introducing Yahoo! Search Developer Network - Create apps using >> Yahoo! >> Search APIs Find out how you can build Yahoo! directly into your own >> Applications - visit http://developer.yahoo.net/?fr=offad-ysdn- >> ostg-q22005 >> _______________________________________________ >> Snowballz-general mailing list >> Sno...@li... >> https://lists.sourceforge.net/lists/listinfo/snowballz-general >> >> > > > > ------------------------------------------------------- > This SF.Net email is sponsored by Yahoo. > Introducing Yahoo! Search Developer Network - Create apps using Yahoo! > Search APIs Find out how you can build Yahoo! directly into your own > Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg- > q22005 > _______________________________________________ > Snowballz-general mailing list > Sno...@li... > https://lists.sourceforge.net/lists/listinfo/snowballz-general > |