I have performed a migration of the project over to Subversion. Use of this "newer hotness" will hopefully spark a little more interest in developing the project further. In addition, this was the last remaining CVS project for me (even FreeBSD has moved on).
A new release of SDLmm is finally out. This version adds a lot of features and has a restructured API. Also adds the necessary files to compile SDLmm on Windows using VC6++.
The first public release of SDLmm is now available. Please note that this is still an early version. Since the last news entry, all Event functions has been wrapped and all (I believe) Surface/Display functions are documented.
I implemented a nice event handling system today (thanks to gltron and tesmako for the idea). A few event functions still needs to be added.
I hereby proudly announce the availability of the SDLmm library. This C++ SDL wrapper library is still in a very early stage (read: far from a complete implementation) but it's progressing nicely.
The SourceForge hosted website at http://sdlmm.sourceforge.net/ contains what little documentation there is. There isn't much information other than auto-generated stuff available yet.
If you're interesting in joining the development effort, please let me know.