Hi, if you look at the source of the mupen64gc project i believe you can figure out how the dvd-loading from gamecube works. I can't program myself, so sorry for that.
Yeah, there's dvd code which works on wii and gc. I'll look into that, but it means substituting the current wii dvd code, and I have to retest it all.
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It works just like the Wii port, hit "R" to bring up a port specific dialog. On the "DVD" tab, there's a "mount" button. Hit it. This has to be done manually, because spinning up the drive everytime is annoying. You can then add your game from the DVD to the launcher.
If you then start ScummVM another time, you can just start the game from the launcher. It will detect the DVD path and spin it up automatically.
At least that's the theory, I couldn't test the GC port with this feature :)
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Woohoo !! It's working ! I succesfully launched Day of the Tentacle. When I tried Full Throttle it gave me some errors, but at least DVD support is working now !
I will try some more and let you know. (My gamecube is having some problems reading my latest batch of DVD's, so sorry for the delay this caused)
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But don't get your hopes up on memcard saving. Those cards are very limited, it's not a full fledged filesystems. And 99% of the GC homebrew apps need a SD gecko anyway - which works just fine with ScummVM. Even better than any memcard code ever will.
Thanks for testing the DVD code!
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Pleaes do not modify the priority settings, they are for internal use only.
Start ScummVM and use the number 1 button to access the menu needed.
Sorry forget my last comment. I was thinking about DVD support for the Wii. I'm not sure if the Gamecube version has support or not.
Hi, if you look at the source of the mupen64gc project i believe you can figure out how the dvd-loading from gamecube works. I can't program myself, so sorry for that.
Here is the link
http://mupen64gc.googlecode.com/files/wii64-beta1.1-src.zip
have a look at /src/fileBrowser/fileBrowser-DVD.*
hope this helps!
Yeah, there's dvd code which works on wii and gc. I'll look into that, but it means substituting the current wii dvd code, and I have to retest it all.
If you need help testing, I'll gladly help. I only have the gamecube, so I can't test the Wii part of it.
untested, but added the missing code. please try http://buildbot.scummvm.org/snapshots/trunk/gamecube-trunk-latest.tar.bz2
Thank you, will try tomorrow and post my results.
Well, it's not working. ScummVM loads up, but when I want to add a game it doesn't read my dvd-drive. I just get an empty list.
Oh sorry, forgot to mention a little detail :P
It works just like the Wii port, hit "R" to bring up a port specific dialog. On the "DVD" tab, there's a "mount" button. Hit it. This has to be done manually, because spinning up the drive everytime is annoying. You can then add your game from the DVD to the launcher.
If you then start ScummVM another time, you can just start the game from the launcher. It will detect the DVD path and spin it up automatically.
At least that's the theory, I couldn't test the GC port with this feature :)
Haha, ok I will try this when I get home. Thanks for your efforts and I'll let you know if it worked. Have a nice weekend ;) .
Woohoo !! It's working ! I succesfully launched Day of the Tentacle. When I tried Full Throttle it gave me some errors, but at least DVD support is working now !
I will try some more and let you know. (My gamecube is having some problems reading my latest batch of DVD's, so sorry for the delay this caused)
the FT error sounds like data errors, probably it hates your dvd-r's.
can we consider this as working?
Yes, consider it working. Next request will be saving games to memory card ;) . Thanks for your work !
Alright, closing this then.
But don't get your hopes up on memcard saving. Those cards are very limited, it's not a full fledged filesystems. And 99% of the GC homebrew apps need a SD gecko anyway - which works just fine with ScummVM. Even better than any memcard code ever will.
Thanks for testing the DVD code!