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#6408 SCI QFG1 Android: d&d prevents from winning Mage's Maze

closed-works-for-me
nobody
GUI (361)
5
2016-02-02
2013-09-13
No

The current implementation of drag & drop makes Mage's Maze unwinnable in Quest for Glory 1 (VGA remake, not sure about the original). The reason is that the first tap results in a single click signal, rendering the Fetch spell impossible to use.

Suggestion: give the player some means to switch between tap -> mouse move (the current M.O) and tap -> click / hold+move -> drag mode, since the various different games supported by scummvm have very different controls.

If there's time, as an added convenience for stylus users, I suggest binding stylus depress+button hold to drag. This would make it easy to drag anywhere it is needed without dispatching a ghost click first.

Discussion

  • Ludvig Svenonius

    • summary: Drag & drop implementation prevents from winning Mage's Maze --> SCI QFG1 Android: d&d prevents from winning Mage's Maze
     
  • Ludvig Svenonius

    Maybe I missed posting which platform this applies to. It's only a problem on the Android version, where drag&drop is bound to double-tap+drag, but the first tap causes a click signal to be fired.

     
  • Filippos Karapetis

    Have you tried the touchpad mode?

    http://wiki.scummvm.org/index.php/Android

    Quoting that page:

    The touchscreen can be used in two modes: direct mode and touchpad mode. The default mode is touchpad mode.

    When in direct mode, the mouse cursor moves to the touched point on screen.
    In touchpad mode, the mouse cursor is independent of the touched point, it
    is moved relative to its current position - like on a touchpad.

    The Android version of ScummVM doesn't have an input configuration dialog yet,
    but as a temporary workaround, touchpad mode can be toggled with the "Mixed AdLib/MIDI mode"
    checkbox on the MIDI tab in ScummVM's main options dialog. Restart ScummVM after changing it.

     
  • digitall

    digitall - 2014-06-01

    The bug submitter is unresponsive. Setting this bug to pending.

    If no further update or confirmation that the bug is still occurring for the user is received, this bug will be automatically closed in 14 days. Thanks.

     
  • digitall

    digitall - 2014-06-01
    • status: open --> pending-works-for-me
     
  • Eugene Sandulenko

    • status: pending-works-for-me --> closed-works-for-me