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#5838 TUCKER: Bud cannot walk in club after visiting the 2nd time

Bud Tucker
open
nobody
5
2013-07-16
2011-09-02
async
No

When visiting the Club again after excaping from the prison bud walks up the wall and gets stuck (see screenshot).

ScummVM Version: ScummVM 1.4.0git1894-gcee156d (Aug 31 2011 22:53:08)
Features compiled in: TAINTED Vorbis FLAC MP3 RGB zLib FluidSynth Theora

Game: German CD Version with ogg compressed audio

Discussion

  • async

    async - 2011-09-02

    Savegame with stuck bud

     
  • async

    async - 2011-09-02

    Screenshot

     
  • async

    async - 2011-09-02

    Savegame right after escaping and before getting stuck

     
  • digitall

    digitall - 2011-09-02

    async: Thank you for your bug report. Could you answer the following to help progress this bug:
    1. Please can you indicate your Operating System?
    2. Can you replicate this bug with the current stable v1.3.1 ?
    3. Please attach a file list with md5sums of your game datafiles so we can eliminate corrupted data.

     
  • digitall

    digitall - 2011-09-02
    • summary: Bud cannot walk in club after visiting the 2nd time --> TUCKER: Bud cannot walk in club after visiting the 2nd time
     
  • async

    async - 2011-09-05

    md5 of data files

     
  • async

    async - 2011-09-05

    > 1. Please can you indicate your Operating System?
    Windows 7 Ultimate x64, using 32bit Scummvm

    > 2. Can you replicate this bug with the current stable v1.3.1 ?
    Yes happens there to, just go back to speedy street and talk to wera

    > 3. Please attach a file list with md5sums of your game datafiles so we can
    eliminate corrupted data.
    see attached files

    sry that it took so long.

     
  • digitall

    digitall - 2011-09-05

    async: Thank you giving the full information needed to progress this.
    I have the same version of Bud (German CD) and I can confirm that your MD5sums match mine, so it is unlikely that you have datafile corruption.
    I will try to replicate with the attached savegames and do a basic investigation, though please be aware I'm not an expert on the Tucker engine, so this may take a while.. Please standby.

    It would be helpful if you could do the following:
    1. Try this issue (hopefully just from the savegame, but you may have to replay to this point) with earlier releases of ScummVM i.e. v1.2.1, v1.2.0, v1.1.0, v1.0.0 and v0.13.1 to confirm if this is a regression or has always been a problem.
    2. Try this with the original DOS interpreter under DOSBox to confirm if this occured in the original interpreter.
    3. If this is a regression and you are technically capable, then performing a git bisection on ScummVM source code to work out the point of breakage would be useful.
    These are not essential for you to do, but would save myself and the developers some time... Thanks.

     
  • digitall

    digitall - 2011-09-06
    • assigned_to: nobody --> cyx
     
  • digitall

    digitall - 2011-09-06

    Replicated. This seems to only occur if you click a "Walk To" after Bud has entered the club, but before he has stopped the walking from the entry point on the left.. Probably a minor issue in the pathfinding.

    I don't know if this is a bug, but more problematically there is no active exit hotspot on the left so you can't leave the club again. This may be related.

     
  • digitall

    digitall - 2013-07-16

    cyx is retired, unassigning from him.

     
  • digitall

    digitall - 2013-07-16
    • assigned_to: cyx --> nobody