scidvspc-users Mailing List for Scid vs. PC (Page 2)
Chess Database and Toolkit program
Brought to you by:
stevenaaus
You can subscribe to this list here.
2011 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
(10) |
Aug
(8) |
Sep
(8) |
Oct
(2) |
Nov
(6) |
Dec
(6) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2012 |
Jan
(5) |
Feb
(28) |
Mar
(5) |
Apr
(4) |
May
(4) |
Jun
(22) |
Jul
(2) |
Aug
(11) |
Sep
(2) |
Oct
(6) |
Nov
(1) |
Dec
(7) |
2013 |
Jan
(8) |
Feb
(9) |
Mar
(38) |
Apr
(37) |
May
(6) |
Jun
(8) |
Jul
(29) |
Aug
(7) |
Sep
(4) |
Oct
(10) |
Nov
(47) |
Dec
(20) |
2014 |
Jan
(16) |
Feb
(15) |
Mar
(15) |
Apr
(7) |
May
(8) |
Jun
(2) |
Jul
(28) |
Aug
(7) |
Sep
(6) |
Oct
(8) |
Nov
(7) |
Dec
(7) |
2015 |
Jan
(13) |
Feb
(6) |
Mar
(6) |
Apr
(13) |
May
(16) |
Jun
(10) |
Jul
(7) |
Aug
(1) |
Sep
(15) |
Oct
(4) |
Nov
(16) |
Dec
(9) |
2016 |
Jan
(8) |
Feb
(3) |
Mar
(9) |
Apr
(21) |
May
(3) |
Jun
(1) |
Jul
(7) |
Aug
(13) |
Sep
(1) |
Oct
(12) |
Nov
(5) |
Dec
|
2017 |
Jan
(5) |
Feb
(6) |
Mar
(1) |
Apr
(2) |
May
|
Jun
(7) |
Jul
(6) |
Aug
(13) |
Sep
(10) |
Oct
(4) |
Nov
(8) |
Dec
(2) |
2018 |
Jan
(5) |
Feb
(2) |
Mar
(8) |
Apr
(5) |
May
(19) |
Jun
(3) |
Jul
(2) |
Aug
(2) |
Sep
(4) |
Oct
(8) |
Nov
(8) |
Dec
(6) |
2019 |
Jan
|
Feb
(5) |
Mar
(8) |
Apr
(9) |
May
(6) |
Jun
(3) |
Jul
(2) |
Aug
|
Sep
|
Oct
(6) |
Nov
(4) |
Dec
(4) |
2020 |
Jan
(4) |
Feb
|
Mar
|
Apr
(5) |
May
(1) |
Jun
(1) |
Jul
|
Aug
(3) |
Sep
(12) |
Oct
(1) |
Nov
(4) |
Dec
(3) |
2021 |
Jan
|
Feb
|
Mar
|
Apr
|
May
(1) |
Jun
(10) |
Jul
(10) |
Aug
|
Sep
(1) |
Oct
|
Nov
(9) |
Dec
(7) |
2022 |
Jan
|
Feb
(3) |
Mar
(1) |
Apr
|
May
|
Jun
|
Jul
(2) |
Aug
(1) |
Sep
|
Oct
|
Nov
(1) |
Dec
|
2023 |
Jan
(5) |
Feb
|
Mar
(1) |
Apr
(2) |
May
|
Jun
|
Jul
|
Aug
(3) |
Sep
(2) |
Oct
|
Nov
(2) |
Dec
|
2024 |
Jan
(1) |
Feb
|
Mar
|
Apr
(4) |
May
(7) |
Jun
(1) |
Jul
|
Aug
(10) |
Sep
|
Oct
|
Nov
|
Dec
|
From: Attila H. <att...@gm...> - 2023-09-23 17:24:14
|
How do I report a potential bug? When I open a PGN file, I can't change the content of 'Game Information'. Is this a bug or by design? I tried saving to different PGN file but that doesn't allow me to change Game Information' either. help pls. thx |
From: Jerome M. <jmo...@gm...> - 2023-09-17 17:08:41
|
Hello all, I post a possible bug for Texel linked with scid-vs-pc https://github.com/peterosterlund2/texel/issues/4 ask me for more details if needed Regards -- Jérôme Monsçavoir jmo...@gm... 06 07 90 89 57 |
From: Nicolas F. <st...@ou...> - 2023-08-20 15:36:55
|
Aug 20, 2023 08:24:47 Steve A <ste...@gm...>: > Hi Nicolas, > Thanks for your attention re packaging Scid vs PC. ;> > > Unfortunately we do have some world writeable files and directories. > But briefly, you can/are welcome to chmod all to 664 and ship the package. > This will only make minor obscure-feature failures when run by users not in the group of the user which installed it. Changing all the 666 to 664 in the makefile would be a reasonable/maybe sufficient step. > If individuals send you bug reports regarding permissions, i will handle them. > > In a bit more detail - the features which may fail or not work 100% *when run by users not in the group* are the mate-in-N puzzles and book tuning. And *possibly* the old and little used engine phalanx and Play Tacgame. > > The problem is due to the number of features of the project, and these small features never being made truly mutil-user friendly due to the testing obligations and the fact most linux hobbyists systems are hardly multiuser anyway. > > I must add i'm not terribly authoritive about all this, and some others may be able to add more. > regards, Steven > > On Sun, Aug 20, 2023 at 3:47 AM Nicolas Formichella <st...@ou...> wrote: >> Hello, >> >> To introduce myself, I am a hobbyist Linux packager, especially for SUSE's openSUSE Tumbleweed[1][2] >> >> As such, I like to package as much software as possible to enrich the distribution, and so scid_vs_pc comes in >> >> I made a first package draft, but had some questions before I can continue the process of packaging >> >> — openSUSE has a strict security policy[2], and scid_vs_pc breaks it by having a lot of world-writeable files included ($SHAREDIR/bases/;$SHAREDIR/books;$SHAREDIR/engines/phalanx/eco.phalanx) >> >> I would like to know if those definitely need to be shipped as world-writeable, or if they can be switched to 664? >> >> Thanks in advance, >> Nicolas FORMICHELLA >> >> [1]: https://opensuse.org >> [2]: https://en.opensuse.org/openSUSE:Package_security_guidelines#audit_bugs >> >> _______________________________________________ >> Scidvspc-users mailing list >> Sci...@li... >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users Hello Steven, Thank you so much for your answer, this is now implemented, and I'll make sure to forward you any report - I would like to report that `ScidvsMac-HowTo.rtfd.tgz` in `doc/` is in the 4.24 archive with an executable bit set. Since it triggers a packaging error, I removed it from my package. Would it be possible to strip it from the archive too, as it is fully unnecessary? - Does `README.bitmaps` need to be in both `bitmaps` and `bitmaps2` or a symlink would be sufficient (It fails my package due to the fact that they are the same file) Regards, Nicolas FORMICHELLA |
From: Steve A <ste...@gm...> - 2023-08-20 06:24:55
|
Hi Nicolas, Thanks for your attention re packaging Scid vs PC. ;> Unfortunately we do have some world writeable files and directories. But briefly, you can/are welcome to chmod all to 664 and ship the package. This will only make minor obscure-feature failures when run by users not in the group of the user which installed it. Changing all the 666 to 664 in the makefile would be a reasonable/maybe sufficient step. If individuals send you bug reports regarding permissions, i will handle them. In a bit more detail - the features which may fail or not work 100% *when run by users not in the group* are the mate-in-N puzzles and book tuning. And *possibly* the old and little used engine phalanx and Play Tacgame. The problem is due to the number of features of the project, and these small features never being made truly mutil-user friendly due to the testing obligations and the fact most linux hobbyists systems are hardly multiuser anyway. I must add i'm not terribly authoritive about all this, and some others may be able to add more. regards, Steven On Sun, Aug 20, 2023 at 3:47 AM Nicolas Formichella <st...@ou...> wrote: > Hello, > > To introduce myself, I am a hobbyist Linux packager, especially for SUSE's > openSUSE Tumbleweed[1][2] > > As such, I like to package as much software as possible to enrich the > distribution, and so scid_vs_pc comes in > > I made a first package draft, but had some questions before I can continue > the process of packaging > > — openSUSE has a strict security policy[2], and scid_vs_pc breaks it by > having a lot of world-writeable files included > ($SHAREDIR/bases/;$SHAREDIR/books;$SHAREDIR/engines/phalanx/eco.phalanx) > > I would like to know if those definitely need to be shipped as > world-writeable, or if they can be switched to 664? > > Thanks in advance, > Nicolas FORMICHELLA > > [1]: https://opensuse.org > [2]: > https://en.opensuse.org/openSUSE:Package_security_guidelines#audit_bugs > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Nicolas F. <st...@ou...> - 2023-08-19 17:46:18
|
Hello, To introduce myself, I am a hobbyist Linux packager, especially for SUSE's openSUSE Tumbleweed[1][2] As such, I like to package as much software as possible to enrich the distribution, and so scid_vs_pc comes in I made a first package draft, but had some questions before I can continue the process of packaging — openSUSE has a strict security policy[2], and scid_vs_pc breaks it by having a lot of world-writeable files included ($SHAREDIR/bases/;$SHAREDIR/books;$SHAREDIR/engines/phalanx/eco.phalanx) I would like to know if those definitely need to be shipped as world-writeable, or if they can be switched to 664? Thanks in advance, Nicolas FORMICHELLA [1]: https://opensuse.org [2]: https://en.opensuse.org/openSUSE:Package_security_guidelines#audit_bugs |
From: Steve A <ste...@gm...> - 2023-04-25 20:30:38
|
Hi, The 4.24 release candidates are up, just click on the download, changes Tabs here : https://scidvspc.sourceforge.net/ Cheers S.A. On Tuesday, April 25, 2023, Ozkan Sezer <se...@gm...> wrote: > On 4/24/23, Ozkan Sezer <se...@gm...> wrote: > > On 4/24/23, Steve A <ste...@gm...> wrote: > >> Hi Oz, > >> I think it's ok to build 4.24 from Subversion if you get the chance. > >> Thank-you > >> S. > > > > Will do soon. > > Done: Uploaded windows x86 and x64 builds from svn r3366 > |
From: Steve A <ste...@gm...> - 2023-04-15 02:44:54
|
Ok... I've added a nice little feature, and am getting ready to release 4.24. The feature is *Country* search in the Player finder. It is disabled by default, as it does fairly crawl with open searches on big DBs (sorry for not making it interruptible), but overall i'm happy enough with it. (The other newish feature is the ability to have a universal background colour of course. And this week i've hacked the ttk comboboxes so they don't (obnoxiously) highlight the selected entry). So, if any translation changes are at hand, or bug reports, please let me know this week. Cheers, S.A. |
From: Steve A <ste...@gm...> - 2023-03-21 07:56:32
|
I've been making small improvements to the global background colour patch/feature and I think it's finally acceptable enough to include. It's still a bit ordinary, but i realise dark themed desktops are popular with some people. Liux looks ok. Here is a windows gui, if anyone would like to test it out. Options->Colour->Global NB - best to restart the app after enabling / disabling it. Cheers, S.A https://sourceforge.net/projects/scidvspc/files/windows-beta/scid.gui-21032023.zip/download |
From: Steve A <ste...@gm...> - 2023-01-29 04:59:25
|
Hi, I just looked at the changelog for the last year's commits, and there's nothing too major. So here is a windows gui update which people can use to see the minor new features we do have. Two things that won't work without a tkscid.cpp recompile is the gamelist context-menu "Copy to clipbase", and some of the undo corner-cases bugfixes. Otherwise the new features are in this scid.gui link. https://sourceforge.net/projects/scidvspc/files/windows-beta/scid.gui-28012023.zip/download (Oh yeah, non-english users should grab their new lang file from here https://sourceforge.net/p/scidvspc/code/HEAD/tree/tcl/lang/ ) Below is a quick changes list. The main (cough) new features are the clickable arrows in the small engine analysis boards, big toolbar icons, and support for Graham's eboard drivers of course. Might be another year before 4.24 is released ;> Cheers, S.A. Player Ratings graph now has a context menu and Button-1 binding. Reinstate the Suggested Move feature. FICS: enable use of zseal (opensource timeseal). Some drawing improvements : Shift+Button now draws the last symbol from the commenteditor (instead of always a full square). Change circle size. First use/adaption of SCID's vaguely broken Chessbase arrow/squares support (fixme). Add a 'gameinfo' toolbar button. Undo for clipbase copy and paste was kindof broken / leaky. And restructure sc_game_undo_reset. Gamelist 'Copy to filter' context-menu/feature. Extend copy-to-filter to the best games. Hmmm Add sanity checks for CC and CXX to configure. Fix up the small engine board arrows for Xboard and multiPV. Little colour theme change, and high DPI doco, from Aditya's wordpress blog ;> Make big toolbar icons a proper feature. Support for Graham's (UCI engine) eboard drivers. Some edit-> menus were missing undo points. Add clickable arrows to the small analysis boards to add moves (prev these arrows were broken). |
From: Nathan L. <na...@lo...> - 2023-01-28 03:25:19
|
Awesome, thanks! Out of curiosity, is there a non-proprietary/open format that you would recommend? --nathan On Fri, Jan 27, 2023 at 9:50 PM Steve A <ste...@gm...> wrote: > > I would like to build an automated process that grabs the latest > Caissabase files when they are released, turn them into PGN, and push the > updated games into my own personal database > > Normally PGN is not the solution, but the problem. > In this example, you want a script for tcscid which > > Open your_database > Open cassaibase > sc_search date LASTDATE > sc_filter copy cassaibase your_database > > If you keep a copy of previous_cassabase around, you can also ascertain > LASTDATE > > Have a look in the scripts folder for examples., > And the tkscid programmers reference Web page > for help. > > S. A > > > > On Saturday, January 28, 2023, Nathan Loding <na...@lo...v> wrote: > >> I was wondering if there was a way to script the conversion of the >> si4/etc. database(s) to PGN format? There is the CLI tool to convert PGN to >> SCID automatically, but I am looking to go the other way around. I dug >> through the source code, but I am not a Tcl or C++ programmer, and the C++ >> methods are very tightly coupled to the Tcl interpreter; I don't even know >> where to begin >> >> As an example for what I'd like to do: I would like to build an automated >> process that grabs the latest Caissabase files when they are released, turn >> them into PGN, and push the updated games into my own personal database. I >> have some other use cases, including a demo for my day job, but all require >> hands-off automated processing (even if that processing takes some time), >> and can't interact with a GUI. >> >> Any thoughts on whether this is currently achievable, or something that >> could be achieved in the future? Thanks! >> >> --nathan >> > |
From: Steve A <ste...@gm...> - 2023-01-28 02:50:35
|
> I would like to build an automated process that grabs the latest Caissabase files when they are released, turn them into PGN, and push the updated games into my own personal database Normally PGN is not the solution, but the problem. In this example, you want a script for tcscid which Open your_database Open cassaibase sc_search date LASTDATE sc_filter copy cassaibase your_database If you keep a copy of previous_cassabase around, you can also ascertain LASTDATE Have a look in the scripts folder for examples., And the tkscid programmers reference Web page for help. S. A On Saturday, January 28, 2023, Nathan Loding <na...@lo...v> wrote: > I was wondering if there was a way to script the conversion of the > si4/etc. database(s) to PGN format? There is the CLI tool to convert PGN to > SCID automatically, but I am looking to go the other way around. I dug > through the source code, but I am not a Tcl or C++ programmer, and the C++ > methods are very tightly coupled to the Tcl interpreter; I don't even know > where to begin > > As an example for what I'd like to do: I would like to build an automated > process that grabs the latest Caissabase files when they are released, turn > them into PGN, and push the updated games into my own personal database. I > have some other use cases, including a demo for my day job, but all require > hands-off automated processing (even if that processing takes some time), > and can't interact with a GUI. > > Any thoughts on whether this is currently achievable, or something that > could be achieved in the future? Thanks! > > --nathan > |
From: Nathan L. <na...@lo...> - 2023-01-27 22:15:04
|
I was wondering if there was a way to script the conversion of the si4/etc. database(s) to PGN format? There is the CLI tool to convert PGN to SCID automatically, but I am looking to go the other way around. I dug through the source code, but I am not a Tcl or C++ programmer, and the C++ methods are very tightly coupled to the Tcl interpreter; I don't even know where to begin As an example for what I'd like to do: I would like to build an automated process that grabs the latest Caissabase files when they are released, turn them into PGN, and push the updated games into my own personal database. I have some other use cases, including a demo for my day job, but all require hands-off automated processing (even if that processing takes some time), and can't interact with a GUI. Any thoughts on whether this is currently achievable, or something that could be achieved in the future? Thanks! --nathan |
From: Steve A <ste...@gm...> - 2023-01-22 04:44:31
|
Hi Everyone, There's some exciting news regarding Graham O'Neills eboard drivers. He's recently released versions of them where they operate as UCI engines, and using this, we've made some changes to ScidvsPC that enables good windows and also linux support. Basically, this now enables (supported) eboard games to be played/input in ScidvsPC, and also played against UCI engines and online with fics. The code is now in svn, and also here as a windows gui update which can installed over the top of scid.gui in scidvspc-4.23 https://sourceforge.net/projects/scidvspc/files/windows-beta/scid.gui-22012023.zip/download Obviously this is a niche feature but hopefully some people will find it useful, and testing would be great. Below is the new help info. cheers, Steven ------------------------------------------------- Electronic Chessboards Graham O'Neill has been releasing drivers for numerous electronic chess boards for a while now. At Graham's Chess page https://goneill.co.nz/chess https://goneill.co.nz/chess#linux you'll find lots of information, including Windows support for Certabo Chessnut DGT DGT Pegasus Millennium Novag Citrine Novag USB Saitek Square Off A subset of these are also supported in Linux. Basically, one installs the UCI Engine version of the appropriate driver from Graham's site and, by starting the driver using the Analysis Engines option, your eboard can now be used to enter chess games, play online with FICS, or against an UCI Engine. This is a new feature and hopefully it will mature as we go. A huge thanks to Graham for his great eboard support and documentation. :) |
From: Steve A <ste...@gm...> - 2022-11-13 01:48:53
|
Hi Guys, Just a quick heads up that there's a new way to use many eBoards with Scid vs PC on Windows. Here's Graham's document (Thanks G.) https://sourceforge.net/projects/scidvspc/files/support%20files/Using%20eBoard%20UCI%20engines%20in%20SCIDvsPC.docx/download Basically, half way down this page https://goneill.co.nz/chess.php you'll find a bunch of setup exes for various eboards. Then you can setup your board as an UCI engine and play an engine proper via Play->Computer tournament. It's *probably desirable to throttle their strength in the configuration window*. For example, Stockfish has "limit elo strength", "Skill level" and "UCI Elo" (though i'm not cluey *exactly* how these work). It's a bit of a hack, but hopefully it'll be useful until we can find someone keen enough to properly port Graham's drivers to ScidvsPC. I'll add some inline doco to the project shortly. regards Steve |
From: Felix <fel...@we...> - 2022-08-19 14:25:16
|
Hi, I'm using the scid.eco file for a personal project. I found a small inconsistency: In the entry C24 "Bishop's Opening: Urusov Gambit, Forintos/Haag Variation" 1.e4 e5 2.Bc4 Nf6 3.d4 exd4 4.Nf3 Nxe4 5.Qxd4 Nf6 6.Bg5 Be7 7.Nc3 c6 8.O-O-O d5 9.Rhe1 Be6 10.Bd3 Nbd7 11.Qh4 Nc5 12. Nd4 Ng8 * there is a space between "12." and "Nd4". scidvspc shurely deals with that gracefully, but my program doesn't. Of course i changed it in my version of the file, but since it is inconsistend with the rest of the file, and there might be future uses of that file in other programs, i think this should be fixed. Thanks |
From: Steve A <ste...@gm...> - 2022-07-09 06:02:18
|
Subversion has support for Chessbase and Lichess arrows and squares such as https://lichess.org/study/ZRtfG7rP and https://lichess.org/study/C5GpgbT8 I can't see they have more markups that we should support ? cheers. |
From: Steve A <ste...@gm...> - 2022-07-02 03:25:13
|
Hi all, Just a quick note that i've updated subversion fics to be able to use zseal. I really don't know too much about it, except it's open source replacement of timeseal and perhaps uses a newer protocol (version 2). Seems ok on Linux and Mac (you'll have to compile your own zseal binary from the source here, but it seems trivial. https://sourceforge.net/projects/scidvspc/files/support%20files/zseal-1.0.tar.gz/download ). Currently it is untested on windows. How's it go / any ideas ? FICS is pretty quiet nowadays... mostly computer accounts :( Regards Steven. |
From: Steve A <ste...@gm...> - 2022-03-28 22:07:22
|
Ok, the official 4.23 releases have been out for a while (though there's no real changes from Ozkan's earlier betas), and yesterday i finally made a mac x64 version too. Hopefully it runs ok on newer macOS. https://sourceforge.net/projects/scidvspc/files/ cheers Steven On Sat, Feb 5, 2022 at 8:40 PM Steve A <ste...@gm...> wrote: > Ozkan has uploaded early 4.23 windows exes. :) > They have the new version number and full (current) changelog. > But we still won't post the proper packages for a few weeks yet. > Cheers, S. A > > 32 bit version: > > https://sourceforge.net/projects/scidvspc/files/windows-beta/Scid%20vs%20PC-win32-4.23-r3278.exe/download > > 64 bit version: > > https://sourceforge.net/projects/scidvspc/files/windows-beta/Scid%20vs%20PC-win64-4.23-r3278.exe/download > |
From: Joseph P. <jpo...@gm...> - 2022-02-07 17:31:09
|
I recently upgraded from SCIDvsPC v4.19 to v4.70 and I'm having trouble duplicating behavior of the earlier version when exporting to a PGN file. After selecting games in tree view (with adjust filter checked), exporting to PGN will export only the games showing in the filter. In v4.70, exporting to PGN defaults to exporting the whole database even when only certain games are showing in the games list. How do I export only filtered games? Thanks, Joe |
From: Steve A <ste...@gm...> - 2022-02-05 10:40:24
|
Ozkan has uploaded early 4.23 windows exes. :) They have the new version number and full (current) changelog. But we still won't post the proper packages for a few weeks yet. Cheers, S. A 32 bit version: https://sourceforge.net/projects/scidvspc/files/windows-beta/Scid%20vs%20PC- win32-4.23-r3278.exe/download 64 bit version: https://sourceforge.net/projects/scidvspc/files/windows-beta/Scid%20vs%20PC- win64-4.23-r3278.exe/download |
From: Steve A <ste...@gm...> - 2022-02-05 01:25:07
|
Hi mailing list, We're getting ready for a new release in a few weeks time :) Here is a recent win32 snapshot in case anyone cares to test some new features. https://sourceforge.net/projects/scidvspc/files/windows-beta/Scid%20vs%20PC-win32-r3268-no-mmap.exe/download Notably, we've removed Gregors fast mmap file open. I know on some systems this made a lot of difference, but we have a new build system, and the mmap is actually now *slower* on my test win7 box. Hopefully there's not too many systems having obnoxiously slow file opens with this new beta ?? Are there any outstanding translations / contributions ? Anyway, still 3 weeks to go. cheers, Steven *A few changes of interest :-* New multiple games browse feature Can move/reorder a single game directly from the gamelist context menu (caution) Online tablebase update from Michael (old online bases had disappeared) Time graph: when we are calulating movetimes from %clk, check for a TimeControl tag and add it's increment to the movetimes Allow for globbing/wildcard matches in the Name Editor date fields. Give the comment editor some decent colours.!! The player ratings graph can now optionally use the ELO history in the spelling "ratings.ssp" file. For new chess engines - playing UCI Game: Nodes do not have to be in 1000s Tree mask/cache - change 'fill with base' to 'with filter', and move the progress window from individual game. Don't auto-focus text widget in comment editor as there may be timing related side effects New patches/treeviewFont.diff, which allows the gamelist font to be configured (system Small font) - though probably won't inline this ??? |
From: Steve A <ste...@gm...> - 2021-12-12 02:11:18
|
Ok, spinboxes are now bounds checked in svn. Hopefully nothing has broke but probably has as so many different uci engines around. S.A. On Fri, Dec 10, 2021 at 7:20 PM Jarek Czekalski <jar...@po...> wrote: > Hi Steven and All Users :) > > Uci parameter Slow Mover for Stockfish has maximum value of 1000. And > the spinner respects the value, we cannot push it higher by clicking > arrow up. However it is possible to type 9999. It is accepted and > visible in logs. > > Now that I know that, it's no problem. But when I first inserted an > invalid value, I had no idea what's going on. I entered multipv 9999, > which should cause stockfish 1350 to play poorly. Instead it played > well, as with value of 4. > > Just reporting the issue :) > > Best regards, > Jarek > > > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Jarek C. <jar...@po...> - 2021-12-10 10:06:01
|
Just came across an interesting discussion on LC0 playing with low nodes values. Seems like it makes a lot of sense to be able to lower the number of nodes below 1000. Number of nodes needed to LC0 reach an average human play level <https://groups.google.com/g/lczero/c/ptHXXUkmwR4> W dniu 2021-12-01 o 21:12, Jarek Czekalski pisze: > > Steve > > Thank you very much. Now it really goes nodes 1 :) And that made it > possible to make some interesting experiences. > > I played a bit against Stockfish 14 (without neural network) using low > nodes values. Even with nodes 1 Stockfish was able to beat me (me, a > player about 1200). But what was funny, he beat me, but wasn't able to > mate me, having a queen :) To be able to mate me, I needed to give > stockfish 3000 nodes. 2000 was not enough. > > Now it was time to give maia 1100 a try, with nodes 1. I only wanted > to know if it can mate me with a queen. It started very wisely, > pushing my king to the edge. Now something funny happened. It produced > a stalemate! You can't expect it from any other engine :) In the next > try it correctly mated me. So it seems to be what it is told: plays > and blunders like a human. > > Cheers > Jarek > > W dniu 2021-11-30 o 23:10, Steve A pisze: >> Hmmm - probably that will get updated/changed sometime. >> >> But for the moment just change the *1000 to *1 in this line in >> scid.gui or tcl/tools/sergame.tcl >> set ::sergame::fixednodes [expr >> [.configSerGameWin.ftime.nodesvalue get]*1000] >> >> S.A. >> >> On Wed, Dec 1, 2021 at 7:43 AM Jarek Czekalski >> <jar...@po...> wrote: >> >> Hello! >> >> I found a great chess engine, maia. It's goal is not to play best >> chess, bo to play as humans do. So I'm trying to put it into scid >> vs pc. There is a guide here >> <https://github.com/CSSLab/maia-chess#how-to-run-maia>. >> >> All goes well. I downloaded lc0, configured it as an engine. Put >> the gz file that makes it actually maia. But the problem is here: >> >> /go nodes 1/ >> >> is the way I should configure the engine. However when I start >> playing against maia, I can only choose nodes 1x1000! And in >> engine logs it is confirmed as "go nodes 1000". >> >> So, how can we play with maia? >> >> Best Regards >> Jarek >> >> >> >> _______________________________________________ >> Scidvspc-users mailing list >> Sci...@li... >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> > > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: Jarek C. <jar...@po...> - 2021-12-10 09:19:51
|
Hi Steven and All Users :) Uci parameter Slow Mover for Stockfish has maximum value of 1000. And the spinner respects the value, we cannot push it higher by clicking arrow up. However it is possible to type 9999. It is accepted and visible in logs. Now that I know that, it's no problem. But when I first inserted an invalid value, I had no idea what's going on. I entered multipv 9999, which should cause stockfish 1350 to play poorly. Instead it played well, as with value of 4. Just reporting the issue :) Best regards, Jarek |
From: Lionel <hay...@gm...> - 2021-12-02 17:59:41
|
A nit-picky thing, to be sure, but a quick way to flip all boards at once would be a time saver when there are a large number of boards. Also, just on a point of consistency across the UI. When the main board has been flipped any browsed game will also be flipped. It seems the flip-state of a board in the multi-browse widget should carry through when loading or browsing the game from that widget (right-click on the board). Or maybe not. UI issues (as you know) are not my strong suit. On 12/1/21 8:26 PM, Lionel wrote: > > Nice. > > For months I've been laboriously popping up multiple individual browsers to cover all twinned compositions in a series and this is so-so-so much more convenient for examining the series. > > Bonus points on this one, Steven. > > > On 12/1/21 1:51 AM, Steve A wrote: >> There's a new feature in subversion - browsing multiple games from the gamelist and best games widgets. >> >> I've been thinking about this for a while... basically to preview a heap of game end-positions at once - and couldn't really work it into any other widget, so here it is. >> Below is a summary of the feature (from the help topic). I think it's fairly well rounded/finished - apart from the fact that it is not an 'endless' widget that scrolls (due to this being technically more challenging), but other suggestions are welcome. >> >> cheers Steven >> --------------------------------------------------- >> /Browsing Multiple Games >> >> Scid vs PC can also browse multiple games (in a grid format) via right-clicking a selection of games. The idea is similar to browsing a single game, but with a reduced interface, and more emphasis on the wheel mouse - which is used to progress through games, and also resize the boards (using Control+Wheel). This feature is similar to the small observation boards in FICS (and the default board size is also determined by Options->FICS->BoardSize). Beside the normal Left/Right/Home/End key bindings, Control+Enter will load the active (mouseover) game. >> >> Pressing Control-Left/Right will progress all boards forward or back, and similarly Control+Home/End will show all start/end positions. >> >> This feature is also available for the Tree Best Games widget/ >> >> >> _______________________________________________ >> Scidvspc-users mailing list >> Sci...@li... >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users |