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sauerbraten circuit simulator / News: Recent posts

update

09.29 - entity manipulator
09.20 - various fixes, pulse gen will now only reset while powering on

Posted by a c 2011-09-29

update

09.12 - 09.12 - updated pulse gen (see demo map). Now number of "off " steps and "on" steps can be set separately to any number

Posted by a c 2011-09-12

update

09.10 - elements can now also be toggled by shooting them (when eshoot = 1). This will also apply to other players in multiplayer game. By /escann you as well the other players in multiplayer (re)scan selection. It is advisable that both players maps are synced to scan the same circuits.

Posted by a c 2011-09-10

update

09.06 - added progress bar display when scanning elements/wires
09.04 - recursive octree scanning for elements works correctly when using larger>4 gridsizes now;
even When several elements are joined after remip in one bigger cube
09.03 - neighbor wires can be isolated from each other (target wire part is connected only if it
has full contact on its face; i.e. no gaps in target element)
08.30 - switched to sauebraten svn; using sauerbraten vectors now instead of standard c++ ones
08.27 - custom open gl rendering of cubes for faster display
08.25 - addition of pulse generator element
08.14 - start: element/wire recognition, torches, switches, LEDs, simulation,
manual toggle (eset), clearing (eclear), scanning (escan), simulation (estep)

Posted by a c 2011-09-08