You can subscribe to this list here.
2000 |
Jan
(4) |
Feb
(3) |
Mar
|
Apr
|
May
(1) |
Jun
(1) |
Jul
|
Aug
(1) |
Sep
(1) |
Oct
(2) |
Nov
(1) |
Dec
(1) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2001 |
Jan
(1) |
Feb
(3) |
Mar
|
Apr
(1) |
May
|
Jun
|
Jul
|
Aug
(1) |
Sep
|
Oct
|
Nov
|
Dec
|
2003 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
(1) |
Oct
(1) |
Nov
|
Dec
|
2004 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(1) |
Nov
|
Dec
(1) |
2005 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
(1) |
Sep
|
Oct
(1) |
Nov
|
Dec
|
From: Johannes N. <joh...@hp...> - 2005-10-15 13:20:27
|
The RealTimeBattle Framework Group (http://rtb-team.sf.net) proudly announces RealTimeBattle 1.0.8 There is a long distance between the last version and the current one, because we have integrated improvements from different developer teams around the globe who have only little time to work on RealTimeBattle. So what's new on the 1.0.8 version? We will list the ten most important points here: 1. Beginning separation of GUI and Core Now, the first steps are made to separate the GUI components from the simulation core. If you compile RealTimeBattle with the =2D-enable-network option, you can connect to the RealTimeBattle core via TCP/IP on a port specified as command line parameter. You will be able to start and watch tournaments from remote. With this approach, new external clients and visualization plugins can be developed without changing the core. The protocol corresponds to the protocol used for logging tournaments. At the moment, there is only one client available, that is still in development (http://projects.planetpenguin.de/rtbclient/gtkmm-client-dontinstall.tar.bz= 2).=20 There are progresses in external clients that also support sound and comments about the running games. Thanks to Mr. Friendly (Volker Str=F6bel) for his efforts to get things done. 2. More sample robots, improved sample robots With version 1.0.7 we started to distribute a variety of different robots in different programming languages in the Extended Edition. We have recognized, that almost every person interested in RealTimeBattle downloaded this version, so we will only release an Extended Version for 1.0.8. The sample robots have been improved and new robots were introduced: The RealTimeBattle Team Framework now supports two more strategies (Cobra and Columbus) and Raziel (a python bot) joined the other robots. Thanks to Sebastian Rolof, Tino Truppel and Torsten Sachse. 3. Code Cleanup All custom collection classes in the code were replaced by STL containers. RealTimeBattle will now stand a Denial of Service Attack by an evil robot and is no longer vulnerable to several buffer overflow possibilities. Thanks to Georg Zetzsche for helping me with this issue. RealTimeBattle will not crash any longer if a wrong tournament file or arena file is supplied. Thanks to Christian Heinemann for his work. 4. Bug Fixing =46eatures that were broken in 1.0.6 and 1.0.7 like the replaying and recording of log files or the compilation without GUI now work again. For further details about the fixed bugs, see our bugtracker on https://sourceforge.net/tracker/?group_id=3D561&atid=3D100561 5. Supported platforms RealTimeBattle 1.0.8 was successfully compiled and tested under - Linux (32 and 64 Bit x-86, Alpha) - Open BSD (x-86) - Free BSD (x-86) =2D Net BSD (x-86) - Mac OS X 10.2 - Solaris 9 (sparc and x-86) - Windows with the Cygwin environment Thanks to Simen R=F8kaas for his distribution to the Windows port. It would be cool, if some volunteer would manage to create some binary packages (e. g. RPM, MSI) for RealTimeBattle 1.0.8. At the moment, the only distribution we know, that already ships with RealTimeBattle is Debian. 6. Team Support RealTimeBattle now supports teams without changing the protocol. The RobotInfo message now distinguishes friends and enemies. All team members get the same colour. To assign to a team, you have to specify the team name with your name. "Name foo Team: bar" lets your robot "foo" join the Team "bar". 7. Updated Documentation The English and German documentation will tell you everything about the new features like team support and GUI/Core separation. Furthermore, outdated links and email addresses were updated. Documentation for other languages still do not reflect the latest changes. We need volunteers to update them. 8. Introduction of the RealTimeBattle Security Infrastructure While we are planning the next World Champion Ship (probably held in Potsdam on the RoboClash 2006), we have developed a method to guarantee, that robots must behave according the rules. Deletion of files, spying out other binaries, establishing network connections, sending signals to non team mates, creating files in other directories than the team directory, interacting with other processes not part of the team, misuse of resources like memory, CPU and disk space and other evil actions will be automatically prevented by the applied mechanism. The solution works with a portable system call interposition tool named systrace (www.systrace.org). The RealTimeBattle security infrastructure mainly consists of a shell script (create_guardedrobot.sh) that automatically creates wrapper scripts and system call policies for the competing robots. The RealTimeBattle Security Infrastructure is described in detail in chapter seven of "Secure execution of untrusted code" on http://www.myhpi.de/~nicolai/sichereausfuehrung.pdf (only available in German). 9. Tournament Pack To get an overview about how clever robots can act in the RealTimeBattle arenas, we have packed the log files of all champion ships together and released them in a separate download file. This is nothing really new, but very convenient because otherwise you have to download a lot of files. For those who took part in the recorded tournaments: We would be very happy, if you could provide us with the source code of your robots so that we can add it to the sample robots. 10. Diagram Pack We always search new interested developers to assist us improving RealTimeBattle and the RealTimeBattle Team Framework. In order to get a quick overview about the architecture of RealTimeBattle and the =46ramework, we have packaged all existing design and analysis diagrams (UML and FMC) in a separate download. Sometimes, you can save a lot of time by studying these diagrams instead of reading the code over and over. Thanks to Falko Menge and the RTB-Team Analysis Group. If you have further questions about one or more points, please contact us over our mailing lists. Have a lot of fun Johannes Nicolai for the RealTimeBattle Team Framework Group |
From: Johannes N. <joh...@hp...> - 2005-08-29 09:53:42
|
Due to the great work of Simen, we have managed to provide you with a binary version of RealTimeBattle for Windows. You will need the Cygwin environment with an X-Server to run RealTimeBattle. The features of this version lie between 1.0.7 and the (non-released-yet) 1.0.8. The binary package is located on https://sourceforge.net/project/showfiles.php?group_id=561&package_id=579&release_id=352509 You can find further information how to use the version on http://www.simenro.net/rtb-windows/ Have a lot of fun Johannes |
From: Johannes N. <joh...@st...> - 2004-12-16 09:39:11
|
The RealTimeBattle Team Framework group proudly announces RealTimeBattle 1.0.7. As you can see from the version number, this release is derived on the sources of the port to newer versions of gtk (>=2.0) and gcc (>=3.0). Thus this version does not differ in functionality with the older version; the protocol was left unchanged. To make downloading more attractive, we decided to ship v. 1.0.7 in two flavors: The content of the Standard Edition is similar to the older releases. The new features are: -a completely new and now (again) working installation and configuration system -fixes of all critical known bugs (see Sourceforge Bug Tracker for details) -an improved documentation The real highlight is the Extended Edition. This package brings you all important Add-Ons for "RTB - Gamers": -the RTB-Team-Framework lets you develop robots that can efficiently operate in a team (tutorial included) -about twenty different robots written in C++, C, Java and Perl (incl. the Japanese Joystick Robot (yes it really works)) -more arenas (incl. the official competition arenas) -improved international documentation in English, French, German and Spanish Important: Please read the files EXTRAROBOTS.README and README first. Of course, the extended version contains all features of the standard version. You can download the sources of both versions from SourceForge. If you have interests in a binary version for a certain distribution / platform, please contact the officials of your distribution that you like RealTimeBattle and want to play it and contact us so that we can arrange further steps. For the next months we plan to extend the team capabilities of RealTimeBattle without changing the protocol and add some other nice features like sound support (optional). At this point we like to inform that we urgently need more developers, testers, analysts and people writing documentation to improve the quality of RealTimeBattle and the RealTimeBattle Team Framework (see Sourceforge task manager for some ideas what to do, please note that the tasks for RealTimeBattle (not for the framework) are out of date). If you think, that you are able to help us, don't wait! We are thankful for every volunteer. For more information about RealTimeBattle visit our website which was updated in the last weeks and has now an official robot database. So if you have developed a robot, please upload it to the database and let new developers learn from and compete against your robot. It is likely that your robot will be included in the next release so that everybody can take part on your programming skills and experience. Also have a look at the RTB-Team-Project which provides you interesting details about their team-play-framework and RealTimeBattle itself. If you encounter any installation / compilation / playing errors or want to give us some hints, please write to the appropriate mailing list. And now: Happy coding 8-) |
From: Johannes N. <joh...@st...> - 2004-10-29 12:17:57
|
See https://sourceforge.net/forum/forum.php?forum_id=418478 for the latest sourceforge news. |
From: <rou...@es...> - 2003-10-01 12:19:49
|
Dear RTB Users, We were talking about it in RTB-devel mailing list and now it is=20 available at realtimebattle on sourceforge : Thanks to MrFriendly and R=E9mi Vanicat, we have two version of=20 RealTimeBattle that are compliant with gcc 3.3 and gtk2 !!! Great, that means that RTB 1.0.5 will be available on the most recent=20 systems as the older version wasn't compliant neither with gcc3.3 nor=20 with gtk2. Unfortunatly that also means that my work on rtb 1.1.x is 'useless'. But=20 we will work and mix both version to make it nice. None of the 2 versions proposed on sourceforge are bugfree, so please=20 help us ! If the work is good enough, it will be possible to integrate=20 it to the next Debian. And maybe on others... We also need people for the website. And help to develop ! So if you know people interested, try to make them help !!! /Benoit |
From: <rou...@es...> - 2003-09-30 09:19:57
|
Dear RTB Users, We were talking about it in RTB-devel mailing list and now it is=20 available at realtimebattle on sourceforge : Thanks to MrFriendly and=20 R=E9mi Vanicat, we have two version of RealTimeBattle that are compliant=20 with gcc 3.3 and gtk2 !!! Great, that means that RTB 1.0.5 will be available on the most recent=20 systems as the older version wasn't compliant neither with gcc3.3 nor=20 with gtk2. Unfortunatly that also means that my work on rtb 1.1.x is=20 'useless'. But we will work and mix both version to make it nice. None of the 2=20 versions proposed on sourceforge are bugfree, so please help us ! If the=20 work is good enough, it will be possible to integrate it to the next=20 Debian. And maybe on others... We also need people for the website. And help to develop ! So if you=20 know people interested, try to make them help !!! /Benoit |
From: Ragnar O. <ra...@ly...> - 2001-08-04 09:36:46
|
Another competition is being held at the campus party (http://www.campus-party.org) in Valencia in Spain. Will begin on the 7 of August. |
From: Erik O. <er...@ma...> - 2001-04-13 15:53:16
|
Hi, Good news for Spanish speakers: Joseba Roldan has just finished the Spanish translation of the documentation. http://realtimebattle.sourceforge.net/Documentation/Spanish/rtb-docs-1.0.5-es.html /Erik |
From: Ragnar O. <rag...@st...> - 2001-02-22 17:53:00
|
RealTimeBattle Championships 2001 has finished. For logs and stats see http://realtimebattle.sourceforge.net/RC2001/Competition.shtml And here are the final results: +-------------+-----------+-----------+----------+-----------------------= -----+ | Robot |Final place|Duel place=A0|Mass place|Sum of duel and Mass = places | +-------------+-----------+-----------+----------+-----------------------= -----+ |KampfBot |1 |1 |3 |4 = | +-------------+-----------+-----------+----------+-----------------------= -----+ |ABB |2 |7 |1 |8 = | +-------------+-----------+-----------+----------+-----------------------= -----+ |andkaha_grn |2 |4 |4 |8 = | +-------------+-----------+-----------+----------+-----------------------= -----+ |Pfeilwiesel2 |4 |2 |7 |9 = | +-------------+-----------+-----------+----------+-----------------------= -----+ |Peacemaker |5 |3 |8 |11 = | +-------------+-----------+-----------+----------+-----------------------= -----+ |andkaha_red |5 |9 |2 |11 = | +-------------+-----------+-----------+----------+-----------------------= -----+ |andkaha_blu |5 |5 |6 |11 = | +-------------+-----------+-----------+----------+-----------------------= -----+ |Morron2 |8 |8 |5 |13 = | +-------------+-----------+-----------+----------+-----------------------= -----+ |Char Leclerc |9 |6 |9 |15 = | +-------------+-----------+-----------+----------+-----------------------= -----+ |
From: RealTimeBattle <rt...@us...> - 2001-02-13 20:26:15
|
The RealTimeBattle Championships 2001 will start run on February 14 and will end February 21. Schedules and results will be available from February 14 on http://realtimebattle.sourceforge.net/RC2001/Competition.shtml Competing Robots: Name Author ---- ------ ABB Alain BarBason andkaha_blu Andreas K=E4h=E4ri andkaha_grn Andreas K=E4h=E4ri andkaha_red Andreas K=E4h=E4ri Char Leclerc Benoit Rosseau Morron2 Gregor Mueckl Peacemaker Pawel Subocz Pfeilwiesel2 Marco |
From: Ragnar O. <rt...@us...> - 2001-02-10 12:37:27
|
It is time to send your robots to the rtb competition RealTimeBattle Championship 2001. For further information see http://realtimebattle.sourceforge.net/RC2001/Rules.shtml /Ragnar Ouchterlony |
From: Ragnar O. <rt...@us...> - 2001-01-10 17:33:27
|
Due to lack of participants we have decided to move the competition RealTimeBattle Championships 2001 one month forward to the 12 February. Remember to send in your robots before this date. We have got four robots to compete in the RC 2001, and to get a good competition we think it is necessary to have more robots than that. Go on and write some more robots, then send them to us before 12 February! Look at http://realtimebattle.sourceforge.net/RC2001/Rules.shtml for further information http://realtimebattle.sourceforge.net /Ragnar Ouchterlony |
From: Erik O. <rt...@us...> - 2000-12-28 22:39:01
|
Just a reminder that the RealTimeBattle Championships 2001 will take place soon. For more information please visit http://realtimebattle.sourceforge.net/RC2001/Rules.shtml To everybody that have already registered: Please don't forget to send us the robots before January 8. Good luck and happy new year! /Erik |
From: Erik O. <rt...@us...> - 2000-11-04 15:28:30
|
A RealTimeBattle Competition will take place on January 8, 2001. For details and rules, visit http://realtimebattle.sourceforge.net/RC2001/Rules.shtml News for this tournament are: * new arena * 2 competition parts, duels and many robots (7-10) * Absolute coordinates will be used, so robots know their position. * max 3 robots per person Please register as soon as possible by sending a mail to 'rt...@us...', with subject line 'RC2001'. The robots should be sent in on 8 January, 2001, or earlier. So get your robot hacking going! Good luck! /Erik |
From: <sta...@t-...> - 2000-10-01 17:51:14
|
Linux4us-RealTimeBattle-Contest started Linux4us started its RTB-Contest, from now on everybody can subscribe to the contest. Linux4us is a german site, but the hole contest is translated to english, so there won't be problems. Linux4us is planning a RTB-League with a highscore, every weekend there will be a match. After each match the logfile will be available on the homepage and you can look at the informations of the next match. Before the next match every team can "debug" its robot. More informations will be available soon at the Linux4us homepage. If you are interessted can subscribe now! Maurice Renck URL: http://www.linux4us.de |
From: Erik O. <rt...@us...> - 2000-10-01 14:16:43
|
We found some bugs in the previous 1.0.5-devel, but now it should (hopefully) work better. Towards the end of this year we plan to run a tournament. It will be a duel competiton (i.e. two robots at the same time) with absolute coordinates ( i.e. the option 'send robot coordinates' = 2). Maybe we will have a side tournament with more robots at the same time in the arena. Ideas and suggestions are welcome. More information later. /Erik |
From: Erik O. <rt...@us...> - 2000-09-17 17:08:21
|
The next release of rtb is soon (finally!) here, but since we haven't been able to so much testing, we are first releasing a test version. Please report any problem as soon as possible. Especially the new coordinate message, which enables robots to know their possition, needs some tests. Download at: http://download.sourceforge.net/realtimebattle/RealTimeBattle-1.0.5-devel.tar.gz From the change log: Added possibility to send the robots its position. This is done by a new message: 'Coordinates', and is enabled by a new option: 'Send robot coordinates'. Look in the documentation for more info. New translation: Spanish by Mr_Tr Bugfix: CPU limits should work better now. Launching child processes is no longer strictly forbidden, since this gave rise to problems for some programming languages. Tournament organizers can, of course, still forbid this by a statement in the tournament rules. Bugfix: Robots which are executable by owner or group are also listed. /Erik |
From: Ragnar O. <rag...@st...> - 2000-08-03 18:10:02
|
From: Santiago Garcia Mantinan <manty@i.am> Hi! I'd like to announce that like last year, this year, at the campus party we will be helding a RTB competition. The campus party is held in Valencia (Spain) 7 - 13th aug (that's just about one week away. Campus main web-page is at http://www.campus-party.org, and one of the ways to arrive directly to the linux stuff is at http://www.campus-party.org/naranjas/arealinux.html Last year the competition was a big success, we are hopping even better results this year, as we have also organiced RTB competitions for them at the Arroutada Party and at the XuventudeGalicia.Net event. People is really having fun with their robots. Well, I just wanted you to know, in case you want to put a note in the news section on the web page, I encourage you to do it ;-) Keep up the great job with the program, future looks great :-) Regards! |
From: Erik O. <rt...@us...> - 2000-06-17 21:36:22
|
Hi all, here is some news items which are especially interesting for people in France and Spain. Benoit Rousseau has just finished the translation of the rtb documention to French: http://www.esstin.u-nancy.fr/~roussebe/rtb/Documentation/RealTimeBattle.html He is also working on a French mirror of the rtb homepage: http://www.esstin.u-nancy.fr/~roussebe/rtb/Main.html While in France, I should also mention a new website by Guillaume Aubry: http://www.citeweb.net/boyington/robot/robot.html Seems to be lots of activity going on in France at the moment! In Bilbao, Spain, there will be a rtb competition at the Euskal party, 22-25 July. http://www.euskal.org/euskal8/english/ http://www.euskal.org/euskal8/english/scene/rtb.html Unfortunately for us living not so close, it is only open for visitors at the party, but nevertheless, it promises to be an interesting event. /Erik Ouchterlony |
From: Erik O. <rt...@us...> - 2000-05-14 13:34:16
|
New features in this version: New translation: Galician by Jesús Bravo Álvarez. It is now possible to create an arc (part of circle ring) in the arena. With it comes two new arena commands, arc and poly_curve. The latter has been added to make it possible to create a series of arcs and lines. A arena-command angle_unit has been added to make it possible to use degrees instead of radians. Read the documentation for more info. Two new arenas: Flower.arena and Pool.arena Improved drawing of inner_circles. We have also been working on network support, but unforutnately, it does not work well enough to be included. /Erik Ouchterlony |
From: Ragnar O. <rag...@st...> - 2000-02-27 15:08:09
|
RealTimeBattle v1.0.3 has been released, because we have fixed some more bugs. Visit http://realtimebattle.sourceforge.net for changelog and download. /Ragnar Ouchterlony |
From: Erik O. <er...@ma...> - 2000-02-12 16:09:55
|
The first RealTimeBattle competition is over with Nathan Green as the winner. His robot 'Wall Crawler' was superior all opponents and beat 'Round And Round' by 181 - 117 in the final. The final score is: 1 Wall Crawler Nathan D Green 2 Round And Round Nathan D Green 3 Blitz Tim Lavoie 4 Rock Tim Lavoie 5 Tracker Rui Sousa 6 Data Selim Issever 7 DrGonzo Bjoern Ganslandt 8 JBot Ingo Beckmann 9 Odo Selim Issever 10 Newsnd Tom Leete For details visit http://realtimebattle.sourceforge.net/Competition/First.shtml If you want to study the robots look at Mr Frosts robot database, http://artscene.fluxus.lt/rdb/ where some of the participating robots (e.g. WallCrawler) can be found. /Erik Ouchterlony |
From: Ragnar O. <ra...@ly...> - 2000-02-11 17:32:38
|
The competition is now ready for the finals. The final standing from the main round is: 1 Wall Crawler 2 Round And Round 3 Rock 4 Blitz 5 Tracker 6 Data 7 DrGonzo 8 JBot 9 Odo 10 Newsnd For more information, logfiles and stats visit http://RealTimeBattle.sourceforge.net/Competition/First.shtml /Ragnar Ouchterlony |
From: Ragnar O. <rag...@st...> - 2000-01-30 12:08:06
|
This is mainly a bugfix release. We have fixed the bug that caused RealTimeBattle to crash when not using a gtkrc. /Ragnar Ouchterlony |
From: Erik O. <ej...@ly...> - 2000-01-26 22:21:17
|
Now is version 1.0.1 of RealTimeBattle here. There are three important changes: * A problem with COLLISION giving wrong angle is fixed. Thanks to Nathan D Green * New option: Max robots allowed simultaneously. This option allows the user to change how many robots allowed in a sequence. Depending on how many file-descriptors and maximum number of tasks allowed by the system. * Japanese translation added. Thanks to Jiro Sekiba, Minatsu Tukisima and Shinsuke Noguchi. How many robots can be run at the same time on your system? At least 300 is possible on my Linux 2.2.13 machine if you edit the kernel file 'linux/include/linux/tasks.h' (increase NR_TASKS). You may have to change 'arena scale' to find room for all robots. Beware! You may bring your system down ;-) /Erik Ouchterlony |