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From: <ben...@id...> - 2004-05-25 10:01:02
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Dear Open Source developer I am doing a research project on "Fun and Software Development" in which I kindly invite you to participate. You will find the online survey under http://fasd.ethz.ch/qsf/. The questionnaire consists of 53 questions and you will need about 15 minutes to complete it. With the FASD project (Fun and Software Development) we want to define the motivational significance of fun when software developers decide to engage in Open Source projects. What is special about our research project is that a similar survey is planned with software developers in commercial firms. This procedure allows the immediate comparison between the involved individuals and the conditions of production of these two development models. Thus we hope to obtain substantial new insights to the phenomenon of Open Source Development. With many thanks for your participation, Benno Luthiger PS: The results of the survey will be published under http://www.isu.unizh.ch/fuehrung/blprojects/FASD/. We have set up the mailing list fa...@we... for this study. Please see http://fasd.ethz.ch/qsf/mailinglist_en.html for registration to this mailing list. _______________________________________________________________________ Benno Luthiger Swiss Federal Institute of Technology Zurich 8092 Zurich Mail: benno.luthiger(at)id.ethz.ch _______________________________________________________________________ |
From: Kevin <ke...@al...> - 2004-03-31 23:44:44
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Hi All, Poking around in the ruby mud project and finding myself very interested. Is development still active at all? Interested in help? I'm a perl hacker by nature, but learning (converting?) to ruby lately. I have a mud written halfway in perl, but the object orientation of ruby strikes me that it might be great for this situation, as evidenced by the (mostly) elegant code you guys have written :) Couple of comments... First, with the cfile system, ya gotta know that as you approach >300 tables, mysql will start to get reallly slow. Dynamic table names/creation in my experience ends up being nasty. Might make more sense to serialize the @config within each type: rooms, players, vars, items, commands. The multi-threaded system is elegant, and took me quite awhile to figure out how you sent to players, as I'd expected you'd use select(). Once again, as you approach 300-500 concurrent users, 60% of your system memory will get sucked into thread overheads. I've got it working in my perl mud, and it wouldn't be too hard to port it to ruby. Like I said, I'm intersted in helping, as creating a mud has become my primary hobby lately, for reasons I'm not entirely sure of. My target mud area is a standard medieval style magic/fencing roleplay/pk mud. Looking at the powered armor in the code, yours may be different, but if we handle it right it, different skill+ability systems should pretty configurable. I look forward to hearing from you :) Ciao, Kevin Watt Community Manager, Allpoetry.com "All I want is a warm bed and a kind word and unlimited power." - Ashleigh Brilliant |