Thread: [PyOpenGL-Users] Weird zbuffer error on certain hardware
Brought to you by:
mcfletch
From: Oly <ol...@gm...> - 2014-06-05 09:46:23
|
I have been writing an example app demonstrating opengl python and gtk, however i have hit a weird issue you can see in the video below. This only happens on one device i have tested another displays perfectly, basically i am getting bleed through when rotating the objects and i am at a loss as to why. Any one able to help or suggest what might be causing this issue ? http://youtu.be/74zD9wIodvQ http://bazaar.launchpad.net/~oly/python-examples/trunk/view/head:/python-examples/gtk3/tut15/sample.py |
From: Ian M. <ia...@ge...> - 2014-06-05 18:56:35
|
On Thu, Jun 5, 2014 at 2:46 AM, Oly <ol...@gm...> wrote: > I have been writing an example app demonstrating opengl python and gtk, > however i have hit a weird issue you can see in the video below. > > This only happens on one device i have tested another displays perfectly, > basically i am getting bleed through when rotating the objects and i am at > a loss as to why. > > Any one able to help or suggest what might be causing this issue ? > > http://youtu.be/74zD9wIodvQ > That looks like a depth error to me. You should check that you have enabled depth testing ("glEnable(GL_DEPTH_TEST)"), depth writes, and that you requested a depth buffer when creating your OpenGL context. |