On Thu, Jun 5, 2014 at 2:46 AM, Oly <olymk2@...> wrote:
> I have been writing an example app demonstrating opengl python and gtk,
> however i have hit a weird issue you can see in the video below.
> This only happens on one device i have tested another displays perfectly,
> basically i am getting bleed through when rotating the objects and i am at
> a loss as to why.
> Any one able to help or suggest what might be causing this issue ?
That looks like a depth error to me. You should check that you have
enabled depth testing ("glEnable(GL_DEPTH_TEST)"), depth writes, and that
you requested a depth buffer when creating your OpenGL context.