Thread: [PyOpenGL-Devel] [ pyopengl-Bugs-960012 ] glGenTextures(1) returns wrong type
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From: SourceForge.net <no...@so...> - 2004-05-25 10:08:08
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Bugs item #960012, was opened at 2004-05-25 10:08 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=960012&group_id=5988 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Andrew P. Lentvorski, Jr. (bsder) Assigned to: Nobody/Anonymous (nobody) Summary: glGenTextures(1) returns wrong type Initial Comment: glGenTextures() with any number greater than 1 returns a tuple of "names" (long integers) for identifying textures. glGenTextures(1), however, returns a single number rather than returning a tuple with a single number (a tuple of size 1). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=960012&group_id=5988 |
From: SourceForge.net <no...@so...> - 2004-07-19 00:45:19
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Bugs item #960012, was opened at 2004-05-25 06:08 Message generated for change (Comment added) made by mcfletch You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=960012&group_id=5988 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Andrew P. Lentvorski, Jr. (bsder) Assigned to: Nobody/Anonymous (nobody) Summary: glGenTextures(1) returns wrong type Initial Comment: glGenTextures() with any number greater than 1 returns a tuple of "names" (long integers) for identifying textures. glGenTextures(1), however, returns a single number rather than returning a tuple with a single number (a tuple of size 1). ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2004-07-18 20:45 Message: Logged In: YES user_id=34901 This is actually a Numpy "feature", I'm not really that interested in working around it, but will take a look at how complex it would be to disable it. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=960012&group_id=5988 |
From: SourceForge.net <no...@so...> - 2004-10-18 04:51:44
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Bugs item #960012, was opened at 2004-05-25 06:08 Message generated for change (Comment added) made by mcfletch You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=960012&group_id=5988 Category: None Group: None >Status: Closed >Resolution: Wont Fix Priority: 5 Submitted By: Andrew P. Lentvorski, Jr. (bsder) Assigned to: Nobody/Anonymous (nobody) Summary: glGenTextures(1) returns wrong type Initial Comment: glGenTextures() with any number greater than 1 returns a tuple of "names" (long integers) for identifying textures. glGenTextures(1), however, returns a single number rather than returning a tuple with a single number (a tuple of size 1). ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2004-10-18 00:51 Message: Logged In: YES user_id=34901 I'm going to mark this "won't fix", as it would cause a lot of breakage to change the behaviour. ---------------------------------------------------------------------- Comment By: Mike C. Fletcher (mcfletch) Date: 2004-07-18 20:45 Message: Logged In: YES user_id=34901 This is actually a Numpy "feature", I'm not really that interested in working around it, but will take a look at how complex it would be to disable it. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=960012&group_id=5988 |