From: <ken...@us...> - 2007-12-28 04:36:12
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Revision: 525 http://planeshift.svn.sourceforge.net/planeshift/?rev=525&view=rev Author: kennygraunke Date: 2007-12-27 20:36:11 -0800 (Thu, 27 Dec 2007) Log Message: ----------- Remove some unnecessary stuff...thought I removed it in an earlier commit. Modified Paths: -------------- trunk/src/server/bulkobjects/psitem.h Modified: trunk/src/server/bulkobjects/psitem.h =================================================================== --- trunk/src/server/bulkobjects/psitem.h 2007-12-28 03:24:46 UTC (rev 524) +++ trunk/src/server/bulkobjects/psitem.h 2007-12-28 04:36:11 UTC (rev 525) @@ -134,15 +134,6 @@ class psScheduledItem; class psWorkGameEvent; -enum ITEM_ORIGIN -{ - ITEM_DB_LOAD = 1, //loaded from DB - ITEM_CLONE, //created from a Copy(), as in purchasing something - ITEM_CACHE, //created by CacheManager - ITEM_MONEY, //created by psserverchar::MakeMoneyItem - ITEM_BASIC //created by psitemstats::instantiateBasicItem -}; - #define ITEM_DECAY_FACTOR_PARRY 0.75F // If the target parries the blow, how much is his weapon damaged by blocking the attacker #define ITEM_DECAY_FACTOR_BLOCKED 1.25F // If the target parries the blow, how much is the attacker's weapon damaged by getting blocked This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <to...@us...> - 2008-03-23 14:27:59
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Revision: 1248 http://planeshift.svn.sourceforge.net/planeshift/?rev=1248&view=rev Author: tomtt Date: 2008-03-23 07:28:05 -0700 (Sun, 23 Mar 2008) Log Message: ----------- Added identification helper functions. Modified Paths: -------------- trunk/src/server/bulkobjects/psitem.h Modified: trunk/src/server/bulkobjects/psitem.h =================================================================== --- trunk/src/server/bulkobjects/psitem.h 2008-03-23 14:27:16 UTC (rev 1247) +++ trunk/src/server/bulkobjects/psitem.h 2008-03-23 14:28:05 UTC (rev 1248) @@ -439,6 +439,11 @@ /// Returns the is_consumed flag of repair tool required to fix this item. bool GetRequiredRepairToolConsumed(); + /// Returns skill id of skill needed to identify examined items. + int GetIdentifySkill(); + /// Returns minimum skill level to identify certain examined items. + int GetIdentifyMinSkill(); + /// Set the decay resistance percentage for the item void SetDecayResistance(float v); /// Set the item decay factor This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |