I've been trying to recreate the reflect case in the Example/Test Wiki, and I don't get the expected reflective behaviour of the shaders unless I replace the "TEST_simple_trace" shader in the scene with "mirror". I also made sure I did everything as explained at http://www.fundza.com/rman_shaders/ray/trace/basic1.html. Is there a bug, or am I doing something wrong? Here are the files:
I've been trying to recreate the reflect case in the Example/Test Wiki, and I don't get the expected reflective behaviour of the shaders unless I replace the "TEST_simple_trace" shader in the scene with "mirror". I also made sure I did everything as explained at http://www.fundza.com/rman_shaders/ray/trace/basic1.html. Is there a bug, or am I doing something wrong? Here are the files:
wget ftp://ftp.gfdl.noaa.gov/pub/rsz/TEST_gather.zip
sdrc *.sl
rndr TEST_gather.rib
The sphere is solid black, when it should have some reflections.
Remik
Hi,
This is an orientation issue, remove the "ReverseOrientation" line and it will work.
Cheers.
Thanks!