HQ2x Algorithm

Ariakis
2004-09-15
2004-09-15
  • Ariakis
    Ariakis
    2004-09-15

    Might I suggest implementing the HQ2x scaling/filtering algorithm described at http://www.hiend3d.com ?  It's already used in quite a few emulators, and looks much more pleasant to my eyes than the blurring of (Super)2xSaI/Eagle and the strange corner behavior of Scale2x.  It also has 3x and 4x variants in case anyone's interested.