Tree [r294] /

File Date Author Commit
AstroMenaceSource 2014-09-29 viewizard [r293] Fixed a crash when $HOME is not set. Improved s...
RAW_VFS_DATA 2015-04-08 viewizard [r294] Minor text correction.
CMakeLists.txt 2014-05-09 viewizard [r287] Added libSDL2 support. Cleaned ingame screensho...
ChangeLog.txt 2013-07-12 viewizard [r274] Changes for version 1.3.2 release.
CodeBlocks.cbp 2014-05-12 viewizard [r290] Fixed texture mipmap levels code calculation fo...
License.txt 2014-05-28 viewizard [r291] Minor text correction (Polish language). Added ... 2012-12-28 viewizard [r247] Fixed Textures Quality option work during game ...
ReadMe.txt 2013-05-26 viewizard [r269] Added fontconfig support (disabled by default)....
astromenace_128.png 2012-10-28 viewizard [r172] Fixed shadow on game icons. Minor fix in font p...
astromenace_64.png 2012-10-28 viewizard [r172] Fixed shadow on game icons. Minor fix in font p...
gpl-3.0.txt 2007-09-19 proller [r3]

Read Me


Runtime dependencies:
libSDL (ver 1.2.10+), libopenal (ver 1.0+), libalut (ver 1.0+), libogg (ver 1.1+), 
libvorbis (ver 1.1+), freetype (ver 2.1.6+), GLU, libXinerama (optional), 
fontconfig (optional), Linux Libertine/Biolinum fonts (optional)

The easy way to get up to date AstroMenace on your computer:

1) Make sure all necessary packages with development headers
   installed in your system: 

   gcc (with g++), cmake, make, subversion, libsdl, libogg, libvorbis, openal, 
   alut (freealut), libXinerama, GLU, freetype2, fontconfig

For Ubuntu/Mint/Debian:
$ sudo apt-get install g++ cmake make subversion libsdl1.2-dev
  libogg-dev libvorbis-dev libopenal-dev libXinerama-dev libalut-dev
  libfreetype6-dev libfontconfig1-dev fonts-linuxlibertine

For Mageia:
$ sudo urpmi gcc-c++ cmake make subversion libSDL-devel libogg-devel
  libvorbis-devel libopenal-devel libxinerama-devel libfreealut-devel
  freetype2-devel libfontconfig-devel fonts-ttf-libertine

For OpenSuse:
$ sudo zypper install gcc-c++ cmake make subversion libSDL-devel
  libogg-devel libvorbis-devel openal-soft-devel libXinerama-devel
  freealut-devel freetype2-devel fontconfig-devel linux-libertine-fonts

For Fedora:
$ sudo yum install gcc-c++ cmake make subversion SDL-devel libogg-devel
  libvorbis-devel openal-soft-devel libXinerama-devel freealut-devel 
  freetype-devel fontconfig-devel linux-libertine-fonts

For FreeBSD:
$ sudo pkg_add -r -v gcc cmake subversion sdl libogg libvorbis openal
  libXinerama freealut freetype2 fontconfig linuxlibertine

For MacOSX 10.5+:
  Download and install "Command Line Tools for Xcode" or "Xcode".
  Install HomeBrew package manager:
$ brew install cmake sdl subversion libogg libvorbis freealut freetype

2) Checkout svn with latest source files
$ cd ~/
$ svn checkout AstroMenace

3) Compile game binary
$ cd ~/AstroMenace
$ cmake ./
$ make

4) Create game VFS data file
$ ./AstroMenace --pack --rawdata=./RAW_VFS_DATA

5) Create desktop shortcut or start AstroMenace
$ ~/AstroMenace/AstroMenace

Game launch options:
   /game/bin/folder/AstroMenace [optional parameters]
   /game/bin/folder/AstroMenace - the game executable file
   optional parameters:
    --dir=/game/data/folder/ - folder with gamedata.vfs file
    --mouse - launch the game without system cursor hiding.
    --safe-mode - reset all settings not connected to Pilots Profiles at the game start.
    --pack - pack raw game data to gamedata.vfs file.
    --rawdata=/game/rawdata/folder/ - folder with game raw data for gamedata.vfs.
    --help - info about all launch options.

For Xinerama/TwinView, use SDL_VIDEO_FULLSCREEN_DISPLAY environment variable if need. 
The SDL_VIDEO_FULLSCREEN_DISPLAY environment variable set to 0 to place 
fullscreen/windowed SDL windows on the first Xinerama/TwinView screen by default.