Instead of just:
<ImageAccessor>
<LevelZeroTileSizeDegrees>36</LevelZeroTileSizeDegrees>
<NumberLevels>5</NumberLevels>
<TextureSizePixels>512</TextureSizePixels>
<ImageFileExtension>dds</ImageFileExtension>
</ImageAccessor>
You could define them in more detail:
<ImageAccessor>
<LevelZeroTileSizeDegrees>36</LevelZeroTileSizeDegrees>
<LevelOneTileSizeDegrees>18</LevelZeroTileSizeDegrees>
<LevelTwoTileSizeDegrees>9</LevelZeroTileSizeDegrees>
<LevelThreeTileSizeDegrees>3</LevelZeroTileSizeDegrees>
<LevelFourTileSizeDegrees>1</LevelZeroTileSizeDegrees>
<NumberLevels>5</NumberLevels>
<TextureSizePixels>512</TextureSizePixels>
<ImageFileExtension>dds</ImageFileExtension>
</ImageAccessor>
I have a lot of georeferenced 1deg tiles and I would
like to stitch them to display they from a higher
altitude. Just doubling the files from 1deg leads to
max 32 deg tile, which will not compute well...
Level 4, 1 deg separate files.
Level 3, 3 deg separate files combined and resized from
nine 1deg tiles.
Level 2, 9 deg tiles combined from nine 3deg resized tiles.
Level 1, 18 deg tiles from four 9 deg files
Level 9, 36 deg tiles from four 18 deg files.
Would it make sense?
Logged In: NO
EDIT>
<LevelZeroTileSizeDegrees>36</LevelZeroTileSizeDegrees>
<LevelOneTileSizeDegrees>18</LevelOneTileSizeDegrees>
<LevelTwoTileSizeDegrees>9</LevelTwoTileSizeDegrees>
<LevelThreeTileSizeDegrees>3</LevelThreeTileSizeDegrees>
<LevelFourTileSizeDegrees>1</LevelFourTileSizeDegrees>