What is NanoEngine technology?
NanoEngine technology is the 3D Engine of building 3D world at a subatomic level.
A basic definition: NanoEngine technology is the engineering developer of functional systems at the molecular scale. This covers both current work and concepts that are more advanced.
In its original sense, 'nanotechnology' refers to the projected ability to construct items from the bottom up, using techniques and tools being developed today to make complete, high performance products with using DirectX technology and GPU Geometrics Shaders.
This engine for 3d games and can be for 2d game cause used DirectX 9, 10 & 11.
the engine has 3d sandbox editor with other editor like 3d model texture and GPU , HLSL editor all this editor based on engine core SDK that ported from DXUtilies functions libraries.
the engine can manage video card on witch mod video card deducted automatically, also will collected all famous company technology like Microsoft DirectComputing, NVidia CUDA and Intel graphic technology.
The engine based on GPU coding more than native code by VC++, cause looking for smooth rendering and fast processes .. also will attached physic libraries that can help engine to work more efficient.
The code style will depend on CallBack function and Parallels tasks with clean and easy dynamic libraries plugin work distributed.
The engine will dealing with high poly models and DDS textures to present high quality work presentation.
The Engine is supported different platform (Windows - Xbox - Web - PSP - Mac)